A glass-box interactive machine learning approach for solving NP-hard problems with the human-in-the-loop
Not on the map. Why?
Abstract (arXiv)
The goal of Machine Learning to automatically learn from data, extract knowledge and to make decisions without any human intervention. Such automatic (aML) approaches show impressive success. Recent results even demonstrate intriguingly that deep learning applied for automatic classification of skin lesions is on par with the performance of dermatologists, yet outperforms the average. As human perception is inherently limited, such approaches can discover patterns, e.g. that two objects are similar, in arbitrarily high-dimensional spaces what no human is able to do. Humans can deal only with limited amounts of data, whilst big data is beneficial for aML; however, in health informatics, we are often confronted with a small number of data sets, where aML suffer of insufficient training samples and many problems are computationally hard. Here, interactive machine learning (iML) may be of help, where a human-in-the-loop contributes to reduce the complexity of NP-hard problems. A further motivation for iML is that standard black-box approaches lack transparency, hence do not foster trust and acceptance of ML among end-users. Rising legal and privacy aspects, e.g. with the new European General Data Protection Regulations, make black-box approaches difficult to use, because they often are not able to explain why a decision has been made. In this paper, we present some experiments to demonstrate the effectiveness of the human-in-the-loop approach, particularly in opening the black-box to a glass-box and thus enabling a human directly to interact with an learning algorithm. We selected the Ant Colony Optimization framework, and applied it on the Traveling Salesman Problem, which is a good example, due to its relevance for health informatics, e.g. for the study of protein folding. From studies of how humans extract so much from so little data, fundamental ML-research also may benefit.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Aug 2017.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2022: 4; 2023: 1; 2024: 2.
7 papers.
- 2022Interactive Machine Learning: A State of the Art Reviewcited by 6
- 2022Regulating eXplainable Artificial Intelligence (XAI) May Harm Consumerscited by 3
- 2022Towards Assessing Data Bias in Clinical Trialscited by 1
- 2024Data-driven Modeling in Metrology -- A Short Introduction, Current Developments and Future Perspectivescited by 1
- 2022Measuring Interventional Robustness in Reinforcement Learningcited by 0
- 2023Fine-tuning of explainable CNNs for skin lesion classification based on dermatologists' feedback towards increasing trustcited by 0
- 2024Can you see me now? Blind spot estimation for autonomous vehicles using scenario-based simulation with random reference sensorscited by 0
- 2024Data-driven Modeling in Metrology -- A Short Introduction, Current Developments and Future Perspectives24 Jun 2024
- 2024Can you see me now? Blind spot estimation for autonomous vehicles using scenario-based simulation with random reference sensors1 Feb 2024
- 2023Fine-tuning of explainable CNNs for skin lesion classification based on dermatologists' feedback towards increasing trust3 Apr 2023
- 2022Towards Assessing Data Bias in Clinical Trials19 Dec 2022
- 2022Measuring Interventional Robustness in Reinforcement Learning19 Sep 2022
- 2022Regulating eXplainable Artificial Intelligence (XAI) May Harm Consumers7 Sep 2022
- 2022Interactive Machine Learning: A State of the Art Review13 Jul 2022