Efficient Eye Typing with 9-direction Gaze Estimation
Not on the map. Why?
Abstract (arXiv)
Vision based text entry systems aim to help disabled people achieve text communication using eye movement. Most previous methods have employed an existing eye tracker to predict gaze direction and design an input method based upon that. However, these methods can result in eye tracking quality becoming easily affected by various factors and lengthy amounts of time for calibration. Our paper presents a novel efficient gaze based text input method, which has the advantage of low cost and robustness. Users can type in words by looking at an on-screen keyboard and blinking. Rather than estimate gaze angles directly to track eyes, we introduce a method that divides the human gaze into nine directions. This method can effectively improve the accuracy of making a selection by gaze and blinks. We build a Convolutional Neural Network (CNN) model for 9-direction gaze estimation. On the basis of the 9-direction gaze, we use a nine-key T9 input method which is widely used in candy bar phones. Bar phones were very popular in the world decades ago and have cultivated strong user habits and language models. To train a robust gaze estimator, we created a large-scale dataset with images of eyes sourced from 25 people. According to the results from our experiments, our CNN model is able to accurately estimate different people's gaze under various lighting conditions by different devices. In considering disable people's needs, we removed the complex calibration process. The input methods can run in screen mode and portable off-screen mode. Moreover, The datasets used in our experiments are made available to the community to allow further experimentation.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Jul 2017.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 3; 2022: 1; 2023: 1; 2024: 1; 2025: 2.
8 papers.
- 2021Few-Shot Incremental Learning with Continually Evolved Classifierscited by 184
- 2021Meta Navigator: Search for a Good Adaptation Policy for Few-shot Learningcited by 19
- 2023An End-to-End Review of Gaze Estimation and its Interactive Applications on Handheld Mobile Devicescited by 13
- 2022Few-shot Open-set Recognition Using Background as Unknownscited by 6
- 2025Neural Spelling: A Spell-Based BCI System for Language Neural Decodingcited by 4
- 2024Gaze Label Alignment: Alleviating Domain Shift for Gaze Estimationcited by 3
- 2021Calibrating Class Activation Maps for Long-Tailed Visual Recognitioncited by 0
- 2025Multimodal Appearance based Gaze-Controlled Virtual Keyboard with Synchronous Asynchronous Interaction for Low-Resource Settingscited by 0
- 2025Multimodal Appearance based Gaze-Controlled Virtual Keyboard with Synchronous Asynchronous Interaction for Low-Resource Settings12 Aug 2025
- 2025Neural Spelling: A Spell-Based BCI System for Language Neural Decoding29 Jan 2025
- 2024Gaze Label Alignment: Alleviating Domain Shift for Gaze Estimation20 Dec 2024
- 2023An End-to-End Review of Gaze Estimation and its Interactive Applications on Handheld Mobile Devices30 Jun 2023
- 2022Few-shot Open-set Recognition Using Background as Unknowns19 Jul 2022
- 2021Meta Navigator: Search for a Good Adaptation Policy for Few-shot Learning13 Sep 2021
- 2021Calibrating Class Activation Maps for Long-Tailed Visual Recognition29 Aug 2021
- 2021Few-Shot Incremental Learning with Continually Evolved Classifiers7 Apr 2021