mlsanityData to 14 Oct 2026

Monte-Carlo Tree Search by Best Arm Identification

arXiv 1706.02986 ↗First posted 9 Jun 2017stat.ML cs.LGcited by 13

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Abstract (arXiv)

Recent advances in bandit tools and techniques for sequential learning are steadily enabling new applications and are promising the resolution of a range of challenging related problems. We study the game tree search problem, where the goal is to quickly identify the optimal move in a given game tree by sequentially sampling its stochastic payoffs. We develop new algorithms for trees of arbitrary depth, that operate by summarizing all deeper levels of the tree into confidence intervals at depth one, and applying a best arm identification procedure at the root. We prove new sample complexity guarantees with a refined dependence on the problem instance. We show experimentally that our algorithms outperform existing elimination-based algorithms and match previous special-purpose methods for depth-two trees.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). First posted on arXiv 9 Jun 2017.

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Citing papers per year: 2021: 2; 2022: 2; 2023: 0; 2024: 0; 2025: 2; 2026: 7.

13 papers.

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