From the Lab to the Desert: Fast Prototyping and Learning of Robot Locomotion
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Abstract (arXiv)
We present a methodology for fast prototyping of morphologies and controllers for robot locomotion. Going beyond simulation-based approaches, we argue that the form and function of a robot, as well as their interplay with real-world environmental conditions are critical. Hence, fast design and learning cycles are necessary to adapt robot shape and behavior to their environment. To this end, we present a combination of laminate robot manufacturing and sample-efficient reinforcement learning. We leverage this methodology to conduct an extensive robot learning experiment. Inspired by locomotion in sea turtles, we design a low-cost crawling robot with variable, interchangeable fins. Learning is performed using both bio-inspired and original fin designs in an artificial indoor environment as well as a natural environment in the Arizona desert. The findings of this study show that static policies developed in the laboratory do not translate to effective locomotion strategies in natural environments. In contrast to that, sample-efficient reinforcement learning can help to rapidly accommodate changes in the environment or the robot.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Jun 2017.
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Citing papers per year: 2022: 2; 2023: 1.
3 papers.
- 2022A Walk in the Park: Learning to Walk in 20 Minutes With Model-Free Reinforcement Learningcited by 76
- 2023Grow Your Limits: Continuous Improvement with Real-World RL for Robotic Locomotioncited by 21
- 2022Temporal Disentanglement of Representations for Improved Generalisation in Reinforcement Learningcited by 19
- 2023Grow Your Limits: Continuous Improvement with Real-World RL for Robotic Locomotion26 Oct 2023
- 2022A Walk in the Park: Learning to Walk in 20 Minutes With Model-Free Reinforcement Learning16 Aug 2022
- 2022Temporal Disentanglement of Representations for Improved Generalisation in Reinforcement Learning12 Jul 2022