Reasoning About Liquids via Closed-Loop Simulation
Not on the map. Why?
Abstract (arXiv)
Simulators are powerful tools for reasoning about a robot's interactions with its environment. However, when simulations diverge from reality, that reasoning becomes less useful. In this paper, we show how to close the loop between liquid simulation and real-time perception. We use observations of liquids to correct errors when tracking the liquid's state in a simulator. Our results show that closed-loop simulation is an effective way to prevent large divergence between the simulated and real liquid states. As a direct consequence of this, our method can enable reasoning about liquids that would otherwise be infeasible due to large divergences, such as reasoning about occluded liquid.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 5 Mar 2017.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2018: 1; 2019: 0; 2020: 0; 2021: 3; 2022: 2; 2023: 0; 2024: 0; 2025: 0; 2026: 1.
7 papers.
- 2018Reinforcement and Imitation Learning for Diverse Visuomotor Skillscited by 126
- 20213D Neural Scene Representations for Visuomotor Controlcited by 111
- 2022Self-supervised Transparent Liquid Segmentation for Robotic Pouringcited by 10
- 2022A Thermodynamics-informed Active Learning Approach to Perception and Reasoning about Fluidscited by 9
- 2021The CORSMAL benchmark for the prediction of the properties of containerscited by 6
- 2021Improving filling level classification with adversarial trainingcited by 5
- 2026Compact Task-Aligned Imitation Learning for Laboratory Automationcited by 1
- 2026Compact Task-Aligned Imitation Learning for Laboratory Automation1 Mar 2026
- 2022A Thermodynamics-informed Active Learning Approach to Perception and Reasoning about Fluids11 Mar 2022
- 2022Self-supervised Transparent Liquid Segmentation for Robotic Pouring3 Mar 2022
- 2021The CORSMAL benchmark for the prediction of the properties of containers27 Jul 2021
- 20213D Neural Scene Representations for Visuomotor Control8 Jul 2021
- 2021Improving filling level classification with adversarial training8 Feb 2021
- 2018Reinforcement and Imitation Learning for Diverse Visuomotor Skills26 Feb 2018