mlsanityData to 14 Oct 2026

Reasoning About Liquids via Closed-Loop Simulation

arXiv 1703.01656 ↗First posted 5 Mar 2017cs.RO cs.CVcited by 7

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Abstract (arXiv)

Simulators are powerful tools for reasoning about a robot's interactions with its environment. However, when simulations diverge from reality, that reasoning becomes less useful. In this paper, we show how to close the loop between liquid simulation and real-time perception. We use observations of liquids to correct errors when tracking the liquid's state in a simulator. Our results show that closed-loop simulation is an effective way to prevent large divergence between the simulated and real liquid states. As a direct consequence of this, our method can enable reasoning about liquids that would otherwise be infeasible due to large divergences, such as reasoning about occluded liquid.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 5 Mar 2017.

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Citing papers per year: 2018: 1; 2019: 0; 2020: 0; 2021: 3; 2022: 2; 2023: 0; 2024: 0; 2025: 0; 2026: 1.

7 papers.