mlsanityData to 7 Oct 2026

Making 360circ Video Watchable in 2D: Learning Videography for Click Free Viewing

arXiv 1703.00495 ↗First posted 1 Mar 2017cs.CVcited by 13

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Abstract (arXiv)

360circ video requires human viewers to actively control "where" to look while watching the video. Although it provides a more immersive experience of the visual content, it also introduces additional burden for viewers; awkward interfaces to navigate the video lead to suboptimal viewing experiences. Virtual cinematography is an appealing direction to remedy these problems, but conventional methods are limited to virtual environments or rely on hand-crafted heuristics. We propose a new algorithm for virtual cinematography that automatically controls a virtual camera within a 360circ video. Compared to the state of the art, our algorithm allows more general camera control, avoids redundant outputs, and extracts its output videos substantially more efficiently. Experimental results on over 7 hours of real "in the wild" video show that our generalized camera control is crucial for viewing 360circ video, while the proposed efficient algorithm is essential for making the generalized control computationally tractable.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Mar 2017.

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Citing papers per year: 2021: 1; 2022: 5; 2023: 3; 2024: 2; 2025: 2.

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