mlsanityData to 14 Oct 2026

Learning recurrent representations for hierarchical behavior modeling

arXiv 1611.00094 ↗First posted 1 Nov 2016cs.AI cs.CVcited by 16

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Abstract (arXiv)

We propose a framework for detecting action patterns from motion sequences and modeling the sensory-motor relationship of animals, using a generative recurrent neural network. The network has a discriminative part (classifying actions) and a generative part (predicting motion), whose recurrent cells are laterally connected, allowing higher levels of the network to represent high level phenomena. We test our framework on two types of data, fruit fly behavior and online handwriting. Our results show that 1) taking advantage of unlabeled sequences, by predicting future motion, significantly improves action detection performance when training labels are scarce, 2) the network learns to represent high level phenomena such as writer identity and fly gender, without supervision, and 3) simulated motion trajectories, generated by treating motion prediction as input to the network, look realistic and may be used to qualitatively evaluate whether the model has learnt generative control rules.

Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). First posted on arXiv 1 Nov 2016.

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Citing papers per year: 2019: 1; 2020: 0; 2021: 6; 2022: 4; 2023: 2; 2024: 0; 2025: 2; 2026: 1.

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  1. 2021The Multi-Agent Behavior Dataset: Mouse Dyadic Social Interactionscited by 31
  2. 2022The Caltech Fish Counting Dataset: A Benchmark for Multiple-Object Tracking and Countingcited by 24
  3. 2021Self-Supervised Keypoint Discovery in Behavioral Videoscited by 23
  4. 2022BKinD-3D: Self-Supervised 3D Keypoint Discovery from Multi-View Videoscited by 10
  5. 2021Unsupervised Learning of Neurosymbolic Encoderscited by 8
  6. 2021Learning interaction rules from multi-animal trajectories via augmented behavioral modelscited by 5
  7. 2023Towards Fine-Grained Information: Identifying the Type and Location of Translation Errorscited by 4
  8. 2023A benchmark for computational analysis of animal behavior, using animal-borne tagscited by 3
  9. 2025MIMIC-MJX: Neuromechanical Emulation of Animal Behaviorcited by 2
  10. 2019Imitation Learning of Factored Multi-agent Reactive Modelscited by 0
  11. 2021Approximating the Manifold Structure of Attributed Incentive Salience from Large Scale Behavioural Data. A Representation Learning Approach Based on Artificial Neural Networkscited by 0
  12. 2021Overcoming the Domain Gap in Neural Action Representationscited by 0
4 more
  1. 2022Limitations of a proposed correction for slow drifts in decision criterioncited by 0
  2. 2022Review on Social Behavior Analysis of Laboratory Animals: From Methodologies to Applicationscited by 0
  3. 2025Data-driven simulator of multi-animal behavior with unknown dynamics via offline and online reinforcement learningcited by 0
  4. 2026Modeling Fly Social Behavior with Agent-Centric Pose Forecastingcited by 0