RGB-D-based Action Recognition Datasets: A Survey
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Abstract (arXiv)
Human action recognition from RGB-D (Red, Green, Blue and Depth) data has attracted increasing attention since the first work reported in 2010. Over this period, many benchmark datasets have been created to facilitate the development and evaluation of new algorithms. This raises the question of which dataset to select and how to use it in providing a fair and objective comparative evaluation against state-of-the-art methods. To address this issue, this paper provides a comprehensive review of the most commonly used action recognition related RGB-D video datasets, including 27 single-view datasets, 10 multi-view datasets, and 7 multi-person datasets. The detailed information and analysis of these datasets is a useful resource in guiding insightful selection of datasets for future research. In addition, the issues with current algorithm evaluation vis-'a-vis limitations of the available datasets and evaluation protocols are also highlighted; resulting in a number of recommendations for collection of new datasets and use of evaluation protocols.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Jan 2016.
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Citing papers per year: 2019: 1; 2020: 0; 2021: 3; 2022: 5; 2023: 1; 2024: 2; 2025: 1; 2026: 1.
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- 2021Deep Reinforcement Learning in Computer Vision: A Comprehensive Surveycited by 42
- 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 27
- 2019Simitate: A Hybrid Imitation Learning Benchmarkcited by 10
- 2024From CNNs to Transformers in Multimodal Human Action Recognition: A Surveycited by 7
- 2021A Central Difference Graph Convolutional Operator for Skeleton-Based Action Recognitioncited by 6
- 2022Video-based Human Action Recognition using Deep Learning: A Reviewcited by 6
- 2022Video Violence Recognition and Localization Using a Semi-Supervised Hard Attention Modelcited by 5
- 2024Learning Mutual Excitation for Hand-to-Hand and Human-to-Human Interaction Recognitioncited by 5
- 2025EgoDTM: Towards 3D-Aware Egocentric Video-Language Pretrainingcited by 5
- 2023GAMUS: A Geometry-aware Multi-modal Semantic Segmentation Benchmark for Remote Sensing Datacited by 4
- 2022Transformers in Action Recognition: A Review on Temporal Modelingcited by 3
- 2022Multi-person 3D pose estimation from unlabelled datacited by 2
- 2026E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognition3 Mar 2026
- 2025EgoDTM: Towards 3D-Aware Egocentric Video-Language Pretraining19 Mar 2025
- 2024From CNNs to Transformers in Multimodal Human Action Recognition: A Survey22 May 2024
- 2024Learning Mutual Excitation for Hand-to-Hand and Human-to-Human Interaction Recognition4 Feb 2024
- 2023GAMUS: A Geometry-aware Multi-modal Semantic Segmentation Benchmark for Remote Sensing Data24 May 2023
- 2022Transformers in Action Recognition: A Review on Temporal Modeling29 Dec 2022
- 2022Multi-person 3D pose estimation from unlabelled data16 Dec 2022
- 2022Video-based Human Action Recognition using Deep Learning: A Review7 Aug 2022
- 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applications2 Jun 2022
- 2022Video Violence Recognition and Localization Using a Semi-Supervised Hard Attention Model4 Feb 2022
- 2021A Central Difference Graph Convolutional Operator for Skeleton-Based Action Recognition13 Nov 2021
- 2021Deep Reinforcement Learning in Computer Vision: A Comprehensive Survey25 Aug 2021
2 more
- 2019Simitate: A Hybrid Imitation Learning Benchmarkcited by 10
- 2019Simitate: A Hybrid Imitation Learning Benchmark15 May 2019
- 2021Deep Reinforcement Learning in Computer Vision: A Comprehensive Surveycited by 42
- 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 27
- 2024From CNNs to Transformers in Multimodal Human Action Recognition: A Surveycited by 7
- 2021A Central Difference Graph Convolutional Operator for Skeleton-Based Action Recognitioncited by 6
- 2022Video-based Human Action Recognition using Deep Learning: A Reviewcited by 6
- 2022Video Violence Recognition and Localization Using a Semi-Supervised Hard Attention Modelcited by 5
- 2024Learning Mutual Excitation for Hand-to-Hand and Human-to-Human Interaction Recognitioncited by 5
- 2025EgoDTM: Towards 3D-Aware Egocentric Video-Language Pretrainingcited by 5
- 2023GAMUS: A Geometry-aware Multi-modal Semantic Segmentation Benchmark for Remote Sensing Datacited by 4
- 2022Transformers in Action Recognition: A Review on Temporal Modelingcited by 3
- 2022Multi-person 3D pose estimation from unlabelled datacited by 2
- 2021Adversarial Interaction Attack: Fooling AI to Misinterpret Human Intentionscited by 0
12 most cited of 13 All 13 (JSON)
- 2026E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognition3 Mar 2026
- 2025EgoDTM: Towards 3D-Aware Egocentric Video-Language Pretraining19 Mar 2025
- 2024From CNNs to Transformers in Multimodal Human Action Recognition: A Survey22 May 2024
- 2024Learning Mutual Excitation for Hand-to-Hand and Human-to-Human Interaction Recognition4 Feb 2024
- 2023GAMUS: A Geometry-aware Multi-modal Semantic Segmentation Benchmark for Remote Sensing Data24 May 2023
- 2022Transformers in Action Recognition: A Review on Temporal Modeling29 Dec 2022
- 2022Multi-person 3D pose estimation from unlabelled data16 Dec 2022
- 2022Video-based Human Action Recognition using Deep Learning: A Review7 Aug 2022
- 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applications2 Jun 2022
- 2022Video Violence Recognition and Localization Using a Semi-Supervised Hard Attention Model4 Feb 2022
- 2021A Central Difference Graph Convolutional Operator for Skeleton-Based Action Recognition13 Nov 2021
- 2021Deep Reinforcement Learning in Computer Vision: A Comprehensive Survey25 Aug 2021
12 newest of 13 All 13 (JSON)