Utility-based Dueling Bandits as a Partial Monitoring Game
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Abstract (arXiv)
Partial monitoring is a generic framework for sequential decision-making with incomplete feedback. It encompasses a wide class of problems such as dueling bandits, learning with expect advice, dynamic pricing, dark pools, and label efficient prediction. We study the utility-based dueling bandit problem as an instance of partial monitoring problem and prove that it fits the time-regret partial monitoring hierarchy as an easy - i.e. Theta (sqrt{T})- instance. We survey some partial monitoring algorithms and see how they could be used to solve dueling bandits efficiently. Keywords: Online learning, Dueling Bandits, Partial Monitoring, Partial Feedback, Multiarmed Bandits
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Jul 2015.
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Citing papers per year: 2023: 1; 2024: 2; 2025: 1.
4 papers.
- 2023Linear Partial Monitoring for Sequential Decision-Making: Algorithms, Regret Bounds and Applicationscited by 11
- 2024A Simple and Adaptive Learning Rate for FTRL in Online Learning with Minimax Regret of Theta(T2/3) and its Application to Best-of-Both-Worldscited by 3
- 2024Adversarial Multi-dueling Banditscited by 1
- 2025Instance-Dependent Regret Bounds for Nonstochastic Linear Partial Monitoringcited by 1
- 2025Instance-Dependent Regret Bounds for Nonstochastic Linear Partial Monitoring22 Oct 2025
- 2024Adversarial Multi-dueling Bandits18 Jun 2024
- 2024A Simple and Adaptive Learning Rate for FTRL in Online Learning with Minimax Regret of Theta(T2/3) and its Application to Best-of-Both-Worlds30 May 2024
- 2023Linear Partial Monitoring for Sequential Decision-Making: Algorithms, Regret Bounds and Applications7 Feb 2023