Extreme State Aggregation Beyond MDPs
Not on the map. Why?
Abstract (arXiv)
We consider a Reinforcement Learning setup where an agent interacts with an environment in observation-reward-action cycles without any (esp. MDP) assumptions on the environment. State aggregation and more generally feature reinforcement learning is concerned with mapping histories/raw-states to reduced/aggregated states. The idea behind both is that the resulting reduced process (approximately) forms a small stationary finite-state MDP, which can then be efficiently solved or learnt. We considerably generalize existing aggregation results by showing that even if the reduced process is not an MDP, the (q-)value functions and (optimal) policies of an associated MDP with same state-space size solve the original problem, as long as the solution can approximately be represented as a function of the reduced states. This implies an upper bound on the required state space size that holds uniformly for all RL problems. It may also explain why RL algorithms designed for MDPs sometimes perform well beyond MDPs.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 12 Jul 2014.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 1; 2022: 1; 2023: 0; 2024: 0; 2025: 0; 2026: 1.
3 papers.