Bandit Online Optimization Over the Permutahedron
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Abstract (arXiv)
The permutahedron is the convex polytope with vertex set consisting of the vectors (π(1),dots, π(n)) for all permutations (bijections) π over 1,dots, n. We study a bandit game in which, at each step t, an adversary chooses a hidden weight weight vector st, a player chooses a vertex πt of the permutahedron and suffers an observed loss of sumi=1n π(i) st(i). A previous algorithm CombBand of Cesa-Bianchi et al (2009) guarantees a regret of O(n√T log n) for a time horizon of T. Unfortunately, CombBand requires at each step an n-by-n matrix permanent approximation to within improved accuracy as T grows, resulting in a total running time that is super linear in T, making it impractical for large time horizons. We provide an algorithm of regret O(n3/2√T) with total time complexity O(n3T). The ideas are a combination of CombBand and a recent algorithm by Ailon (2013) for online optimization over the permutahedron in the full information setting. The technical core is a bound on the variance of the Plackett-Luce noisy sorting process's "pseudo loss". The bound is obtained by establishing positive semi-definiteness of a family of 3-by-3 matrices generated from rational functions of exponentials of 3 parameters.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 5 Dec 2013.
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2 papers.