mlsanityData to 14 Oct 2026

SWORD: Scene-Grounded Wasserstein Object-Relation Distance for 3D Scene Graph Prediction

arXiv 2610.17692 ↗First posted 13 Oct 2026cs.CVcited by 0

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Abstract (arXiv)

3D scene graph prediction is commonly optimized with object-node and relation-edge classification losses. These objectives encourage exact object and relation label recovery, but they do not directly optimize semantic proximity to the ground-truth scene graph: two wrong graphs can receive comparable penalties even when one is much closer in object roles and relation contexts. A direct graph-distance loss is difficult in general, since graph matching and graph edit distance require correspondence search and edit-cost design. Our key observation is that prior supervised 3D scene graph prediction protocols are conducted on fixed object-node indices and supervised edge slots. This can turn a scene graph comparison into a well-defined aligned graph-distance problem. To this end, we propose SWORD, a Scene-Grounded Wasserstein Object-Relation Distance that builds block-normalized object and relation ground distance metrics from training scene graph annotations through a deterministic base-to-context order, without external semantic priors. SWORD lifts these metrics to Wasserstein distances over aligned node and null-augmented edge marginals, providing semantic graph-distance supervision beyond exact-label penalties while preserving the ground-truth graph as the unique zero-distance solution in aligned marginal probability space. We prove that SWORD is a strict metric on aligned marginal probabilistic scene graphs, preserves scene-graph-grounded substitution ordering, controls additive graph-grounded semantic observables, and yields a surrogate upper-bounding decoded semantic error.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 10 of its 36 references that are in the map. First posted on arXiv 13 Oct 2026.

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References · 10

  1. 2016SGDR: Stochastic Gradient Descent with Warm Restartscited by 5,045
  2. 2016Visual Relationship Detection with Language Priorscited by 334
  3. 2020Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructionscited by 208
  4. 2019RIO: 3D Object Instance Re-Localization in Changing Indoor Environmentscited by 188
  5. 2019Knowledge-Embedded Routing Network for Scene Graph Generationcited by 164
  6. 2021SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequencescited by 163
  7. 2024Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationshipscited by 80
  8. 2021Exploiting Edge-Oriented Reasoning for 3D Point-based Scene Graph Analysiscited by 49
  9. 2025Object-Centric Representation Learning for Enhanced 3D Semantic Scene Graph Predictioncited by 4
  10. 2025Edge-Centric Relational Reasoning for 3D Scene Graph Predictioncited by 2

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