mlsanityData to 14 Oct 2026

BehaviorFormer: Discovering Behavioral Patterns via Clusterable Next-Token Prediction

arXiv 2610.16322 ↗First posted 12 Oct 2026cs.LG cs.AI cs.HCcited by 0

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Abstract (arXiv)

Discovering behavioral patterns in open-ended games is challenging due to the lack of clear objectives or ground-truth annotations. In this work, we extend a next-token prediction Transformer with the deep clustering algorithm DCSS to learn meaningful representations with well-separated clusters. In a controlled Minecraft session with 26 players, the method discovers 23 distinct behavioral patterns that generalize across the studied players, further refining structures present in self-supervised representations into clearly separable clusters. We group the clusters into seven interpretable categories covering stationary, roaming, travel, mining, base work, logging, and farming behavior.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 14 references that are in the map. First posted on arXiv 12 Oct 2026.

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4 of 14 references.

References · 4

  1. 2017Attention Is All You Needcited by 60,361
  2. 2015Unsupervised Deep Embedding for Clustering Analysiscited by 767
  3. 2024Deep Clustering Using the Soft Silhouette Score: Towards Compact and Well-Separated Clusterscited by 7
  4. 2024player2vec: A Language Modeling Approach to Understand Player Behavior in Gamescited by 5

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