mlsanityData to 7 Oct 2026

RiCo: Neural Simulation of Rigid-Body Interactions via Local Contact Reasoning

arXiv 2610.12333 ↗First posted 8 Oct 2026cs.CV cs.AI cs.GRcited by 0

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Abstract (arXiv)

Accurate simulation of rigid-body interactions is essential for predictive physical world models. Despite recent progress in modeling object dynamics, capturing how local contacts between surfaces shape object motion remains challenging. While end-to-end world models predict interactions across entire scenes or objects, in practice, rigid-body contact is inherently local, and only nearby surfaces can directly exchange contact forces. Motivated by this observation, we introduce Rigid-body Contact Reasoning (RiCo), which represents interactions between objects through sparse neighborhoods of contact surface points. RiCo combines each point's state with the relative geometry, motion, and physical properties of nearby surfaces, then reasons across the object's points to determine how these local contacts jointly affect its motion. By confining cross-object reasoning to nearby surfaces while propagating contact information within each rigid body, RiCo retains fine-grained interaction details without the cost of modeling every pair of scene points. Such properties enable RiCo a higher accuracy and contact fidelity. Experiments on MOVi-benchmark demonstrate that RiCo reduces 100-frame position and orientation errors by 31-35% and approximately 38%, respectively, compared with baselines. Moreover, RiCo achieves high contact fidelity, with ground-truth-relative penetration-time and mean-depth differences of 11.0% and 2.22 mm, respectively. RiCo further generalizes zero-shot from small-scale training scenarios to scenes containing 270 objects. Our real-world multi-ball collision experiments further provide preliminary evidence of sim-to-real transfer.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 10 of its 28 references that are in the map. First posted on arXiv 8 Oct 2026.

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References · 10

  1. 2023Mastering Diverse Domains through World Modelscited by 1,193
  2. 2020Learning Mesh-Based Simulation with Graph Networkscited by 840
  3. 2025Cosmos World Foundation Model Platform for Physical AIcited by 833
  4. 2026World Action Models are Zero-shot Policiescited by 411
  5. 2024DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planningcited by 357
  6. 2026Causal World Modeling for Robot Controlcited by 289
  7. 2018Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluidscited by 219
  8. 2016A Compositional Object-Based Approach to Learning Physical Dynamicscited by 119
  9. 2026RoboFlow4D: A Lightweight Flow World Model Toward Real-Time Flow-Guided Robotic Manipulationcited by 5
  10. 2026RigidFormer: Learning Rigid Dynamics using Transformerscited by 1

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