mlsanityData to 7 Oct 2026

When to Intervene? State-Aware Sparse Manipulation in Federated Reinforcement Learning

arXiv 2610.11523 ↗First posted 8 Oct 2026cs.LGcited by 0

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Abstract (arXiv)

Federated reinforcement learning (FRL) enables distributed agents to collaboratively train decision-making policies, but its decentralized training process also exposes global policy learning to Byzantine manipulation. Existing poisoning attacks primarily focus on how to construct malicious updates, while trajectory-level intervention timing remains largely implicit. In sequential decision making, however, where an intervention is applied can alter subsequent trajectories and learning signals. Through controlled experiments, we find that changing the selected trajectory states materially alters attack efficacy even when the malicious-update construction is fixed. We therefore identify when as a distinct attack dimension and introduce the Viability-constrained Behavioral Steering Attack (V-BSA), which uses local policy uncertainty to select sparse intervention states and applies envelope-constrained behavioral steering. Across discrete-action benchmarks, V-BSA achieves substantial degradation against robust aggregators and ensemble defenses with only a fraction of the interventions used by dense poisoning, while revealing task- and aggregation-dependent boundaries. Overall, our results highlight intervention timing as a distinct dimension of sequential robustness in FRL. The code is available at https://github.com/Yodeesy/V-BSA

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 5 of its 31 references that are in the map. First posted on arXiv 8 Oct 2026.

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References · 5

  1. 2016OpenAI Gymcited by 1,684
  2. 2017Tactics of Adversarial Attack on Deep Reinforcement Learning Agentscited by 163
  3. 2018Mitigating Sybils in Federated Learning Poisoningcited by 158
  4. 2025Do We Really Need to Design New Byzantine-robust Aggregation Rules?cited by 13
  5. 2023Local Environment Poisoning Attacks on Federated Reinforcement Learningcited by 6

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