OmniDex: Scaling Dexterous Hand Grasping to Diverse Cluttered Scenes
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Abstract (arXiv)
Dexterous grasping is the foundational primitive in embodied AI, demanding massive data to train robust models. As real-world data collection is expensive, simulation has become the mainstream paradigm. Yet, while cluttered scenes best reflect real-world applications, learning to grasp within them is bottlenecked by a critical scarcity of large-scale data. To resolve this, we curate high-quality 3D objects and supporting bases, proposing a scalable seed-and-filter strategy that bypasses sluggish scene-level optimization. This yields an unprecedented benchmark comprising over 2.6 million scenes and 0.4B scene-specific grasp ground truths, featuring diverse realistic layouts paired with rich semantic and geometric observations. Furthermore, we introduce the OmniDex model to overcome the grasp multimodality and last-millimeter precision errors plaguing current generative models. By coupling Soft Winner-Takes-All learning with human-inspired physical constraints during training, and utilizing physics-driven ranking, our approach achieves robust dexterous grasping without the latency of post-optimization. Experimental results show that OmniDex model achieves state-of-the-art performance and strong generalization across diverse scenes, views, and unseen objects.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 3 of its 35 references that are in the map. First posted on arXiv 8 Oct 2026.
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References · 3
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,897
- 2017Decoupled Weight Decay Regularizationcited by 1,831
- 2025Isaac Lab: A GPU-Accelerated Simulation Framework for Multi-Modal Robot Learningcited by 24
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