mlsanityData to 7 Oct 2026

Efficient 3D Gaussian Head Avatars for Edge Devices

arXiv 2610.09821 ↗First posted 7 Oct 2026cs.CVcited by 0

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Abstract (arXiv)

Generative 3D Gaussian head avatars provide high-quality, efficient rendering, but synthesising the Gaussian representation remains computationally expensive, limiting deployment on resource-constrained and edge devices. We introduce an efficient generator architecture for unconditional 3D Gaussian head synthesis, based on a parameter-efficient synthesis block and depth-wise separable convolutions while retaining style-based conditioning. Our architecture reduces generator complexity without requiring model compression or quantisation. Compared with the baseline model, our approach reduces FLOPs by 94%, parameter count by 70%, and model size by 81%, while maintaining competitive generation quality. We further demonstrate practical CPU inference and browser-based execution on mobile devices using ONNX Runtime, enabling 3D Gaussian avatar synthesis without dedicated GPU hardware or application-specific software. In addition to conventional image-quality metrics, we evaluate multi-view consistency, training cost, and deployment performance. Code, trained models, and evaluation tools will be released publicly.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 4 of its 52 references that are in the map. First posted on arXiv 7 Oct 2026.

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References · 4

  1. 2016Instance Normalization: The Missing Ingredient for Fast Stylizationcited by 1,187
  2. 2024GGHead: Fast and Generalizable 3D Gaussian Headscited by 51
  3. 2025AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatarscited by 3
  4. 2026Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generationcited by 1

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