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ImpactMat: Continuous Material Estimation for Inverse Impact Sound Rendering

arXiv 2610.07061 ↗First posted 5 Oct 2026cs.SD cs.LGcited by 0

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Abstract (arXiv)

Impact sound rendering synthesizes the sound produced when a 3D object is struck, but practical renderers often rely on fixed material presets such as wood, plastic, or steel. These presets limit the range of impact sounds a renderer can express, while manually adjusting the underlying material parameters remains difficult without expertise in material acoustics. We therefore study inverse impact sound rendering: predicting material parameters from a reference impact sound so that a simulator can recreate a similar material response. To support this task, we introduce ImpactMat, a dataset and benchmark of single and blended material impact sounds paired with ground-truth material parameters. We further propose a feed-forward model that predicts these parameters from one or more recordings, using blended materials to learn smooth transitions between material types. Experiments show that our method outperforms competitive baselines and enables re-rendering from real recordings without manual parameter tuning. The project page is available https://material-from-impact.github.io/material-from-impact/.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 1 of its 23 references that are in the map. First posted on arXiv 5 Oct 2026.

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