Rethinking Least-Core Computation in Contextual-Distractor Games
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Abstract (arXiv)
Game-theoretic attribution explains a model by assigning credit to its features or training examples. The least core has attracted interest as an alternative to Shapley-style averaging because it can expose players that cause substantial harm in rare, high-value contexts. However, least-core allocations are generally nonunique, and the choice of allocation can affect the resulting explanation. In this study, we investigate how payoff selection and coalition sampling affect least-core attribution. Our experiments show that selector choice matters for distinguishing useful and harmful contributions, and that sampling can degrade harmful-player identification across the tested selectors even when useful players remain well identified. These observations motivate efficient computation with all coalition constraints and a well-defined selector. We introduce entropic least core (ELC), a smooth approximation whose unique minimizer follows a continuous path along the temperature to the nucleolus, a classical refinement of the least core. Our experiments show that ELC approximates the nucleolus faster than an LP-based nucleolus solver while retaining small payoff errors, with further GPU acceleration at larger problem sizes. In the tested full-coalition contextual-distractor games, ELC matches the minimum-norm selector in identification accuracy and more accurately ranks distractors by harm.
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References · 16
- 2017A Unified Approach to Interpreting Model Predictionscited by 6,555
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- 2013Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distancescited by 2,316
- 2019Data Shapley: Equitable Valuation of Data for Machine Learningcited by 629
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- 2019Explaining individual predictions when features are dependent: More accurate approximations to Shapley valuescited by 208
- 2021Beta Shapley: a Unified and Noise-reduced Data Valuation Framework for Machine Learningcited by 165
- 2022Data Banzhaf: A Robust Data Valuation Framework for Machine Learningcited by 132
- 2021FastSHAP: Real-Time Shapley Value Estimationcited by 125
- 2021PredDiff: Explanations and Interactions from Conditional Expectationscited by 17
- 2024Identifying Important Group of Pixels using Interactionscited by 6
- 2024Approximating the Core via Iterative Coalition Samplingcited by 5
4 more
- 2024Explaining Object Detectors via Collective Contribution of Pixelscited by 4
- 2022Game-Theoretic Understanding of Misclassificationcited by 2
- 2026In-Context Credit Assignment via the Corecited by 2
- 2024Lexicographic Optimization: Algorithms and Stabilitycited by 1
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