When Is Enough Enough in Self-Evolving LLM Systems?
On the map: Synthetic data and self-improvement for LLMs → Self-rewarding alignment and self-training
Abstract (arXiv)
Self-evolving large language model (LLM) systems repeatedly propose, evaluate, and incorporate updates to prompts, skills, or other persistent artifacts. Despite their growing effectiveness, these systems typically operate under a predetermined iteration or compute budget, without a principled criterion to determine when further evolution is no longer worthwhile. This can lead to two undesirable consequences: unnecessary computation after performance has saturated and the risk of returning late updates that overfit or exploit the evaluation signal. These issues motivate us to study two fundamental questions: when should a self-evolving system stop, and what should it output once it stops? We address the first by formulating an online sequential testing problem and constructing an anytime-valid restart detector using the per-item paired evaluation outcomes already produced by self-evolving LLM systems. We address the second by formulating a change-point estimation problem and using the estimated transition to select an earlier artifact for output. The resulting procedure is plug-and-play and requires no modification of the underlying self-evolving algorithms. Across two self-evolving frameworks, three LLM model families, and five benchmarks, our method substantially reduces computation costs while maintaining comparable unseen-test performance. For example, on SearchQA with SkillOpt and DeepSeek V4 Flash, our method stops at round 4 rather than the full budget of 40, reducing token usage by 91.6% while achieving 82.43% unseen-test accuracy versus 82.00% under the full-budget run.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Self-rewarding alignment and self-training, one of 13 directions in Synthetic data and self-improvement for LLMs. First posted on arXiv 3 Oct 2026.
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