mlsanityData to 7 Oct 2026

Temporal-Difference Learning for Dragonchess

arXiv 2610.01845 ↗First posted 1 Oct 2026cs.AIcited by 0

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Abstract (arXiv)

Our research investigates how two adaptive AI methods, evolutionary transfer learning and TD(lambda), perform in the three-dimensional chess environment Dragonchess. The game challenges players with its unique board structure and computational load, making it an ideal setting to study how adaptive methods can update evaluation heuristics in novel environments. In this work we re-implement the Dragonchess engine, changing it from a PyGame engine to C++. This enables faster gameplay, allowing us to run 10,000 games with confidence intervals and significance tests, rather than a single small tournament. Both adaptive methods outperform all other agents in the round-robin tournament. Our results showed that there is no significant difference in the performance between the evolved and learned evaluations. This research establishes the efficacy of adaptive methods in structurally complex, novel game domains.

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References · 4

  1. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
  2. 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 723
  3. 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
  4. 2026Evolutionary Transfer Learning for Dragonchesscited by 1

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