mlsanityData to 7 Oct 2026

Code Owns the Simulation, Jev Owns the Evaluation

arXiv 2610.01834 ↗First posted 1 Oct 2026cs.AI cs.LGcited by 0

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Abstract (arXiv)

Judgment models such as jev return, in a single call and without reasoning text, a probability for each described option. This makes them attractive as an agent's action-selection layer, but it is unclear which decisions they can be trusted with. We test jev on reflection tests, one-shot matrix games, the text game ALFWorld and robot control, and find a sharp boundary. jev succeeds when the right option can be judged from what the input describes, which we call evaluation. Specifically, it solves 99% of the counterintuitive Cognitive Reflection Test questions. However, it fails when the right option depends on simulation (i.e., predicting something not in the input), such as the opponent's action or the subgoal that must come first. In games, jev plays suboptimally as if its rational opponent acted at random, because the opponent's action is not given. In ALFWorld, jev favors commands that mention an object or place named in the task description. For example, given the task ``put a clean knife in the drawer'', jev carries an unwashed knife straight to the drawer instead of first washing it at the sink. Surprisingly, many of these failures are not due to a lack of knowledge. Asked separately what the opponent will do, jev usually answers correctly, and it responds well given the opponent's action. It fails when one call must both perform the simulation and evaluate based on it. This suggests letting code make the prediction or simulation. When code supplies it, such as a lookahead in ALFWorld and physics simulation in robot control, jev becomes an expert controller through its general evaluation ability.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 20 of its 35 references that are in the map. First posted on arXiv 1 Oct 2026.

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References · 20

  1. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
  2. 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,064
  3. 2023Tree of Thoughts: Deliberate Problem Solving with Large Language Modelscited by 3,155
  4. 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,302
  5. 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,598
  6. 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,143
  7. 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,029
  8. 2018DeepMind Control Suitecited by 935
  9. 2019Right for the Wrong Reasons: Diagnosing Syntactic Heuristics in Natural Language Inferencecited by 864
  10. 2023Reasoning with Language Model is Planning with World Modelcited by 846
  11. 2018Recurrent World Models Facilitate Policy Evolutioncited by 761
  12. 2023Language Agent Tree Search Unifies Reasoning Acting and Planning in Language Modelscited by 551
8 more
  1. 2022Using cognitive psychology to understand GPT-3cited by 389
  2. 2022PlanBench: An Extensible Benchmark for Evaluating Large Language Models on Planning and Reasoning about Changecited by 372
  3. 2020dm_control: Software and Tasks for Continuous Controlcited by 368
  4. 2018TextWorld: A Learning Environment for Text-based Gamescited by 304
  5. 2022Thinking Fast and Slow in Large Language Modelscited by 136
  6. 2024CogBench: a large language model walks into a psychology labcited by 60
  7. 2024True Knowledge Comes from Practice: Aligning LLMs with Embodied Environments via Reinforcement Learningcited by 36
  8. 2025TALES: Text Adventure Learning Environment Suitecited by 9

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