mlsanityData to 14 Oct 2026

Long Time No See: Benchmarking VLMs for Out-of-Sight Spatiotemporal Reasoning in Egocentric Videos

arXiv 2609.34630 ↗First posted 28 Sep 2026cs.CVcited by 0

On the map: LLM reasoning → Spatial and embodied reasoning

Abstract (arXiv)

Real-world AI systems must reason about objects that are no longer visible: an AR assistant guiding a user back to an object used earlier, a household robot retrieving an item someone put away. This requires not just recalling where an object was last seen, but updating its state when it is moved and retaining that update once it leaves view. We refer to this as out-of-sight spatiotemporal reasoning. We introduce Beyond3D, the first VQA benchmark to isolate this ability in dynamic egocentric video: every query targets an object that has been relocated and has since left the field of view. We create our questions from HD-EPIC annotations, building a visibility track for each dynamic object from its 3D position, the camera pose, and the scene geometry to understand at each moment whether it is visible, occluded, or out of view. Beyond3D comprises 9,000 questions in eight types over 135 videos from nine participants, organized as one reasoning chain: visual grounding (is the target observable now), temporal grounding (when it was last visible and last placed), scene localization (which fixture anchors that location), and 3D spatial perception (where it lies relative to the current viewpoint or another object in the scene). We benchmark nine general-purpose and spatially specialized VLMs. The best model reaches 42.2% against 29.7% chance and text-only baselines reaching 31.9%, with the largest failures in recovering when an object was last visible, showing that tracking object movement out of sight remains far from solved for current VLMs.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 7 of its 46 references that are in the map. First posted on arXiv 28 Sep 2026.

Builds on

7 of 46 references.

Closest ancestors · 2

Same direction, newest first

  1. 2026EgoMemReason: A Memory-Driven Reasoning Benchmark for Long-Horizon Egocentric Video Understanding11 May
  2. 2026SpaMEM: Benchmarking Dynamic Spatial Reasoning via Perception-Memory Integration in Embodied Environments24 Apr

Other references · 5

  1. 2025Qwen2.5-VL Technical Reportcited by 5,587
  2. 2025Qwen3-VL Technical Reportcited by 2,793
  3. 2025InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiencycited by 1,510
  4. 2023Set-of-Mark Prompting Unleashes Extraordinary Visual Grounding in GPT-4Vcited by 299
  5. 2023Project Aria: A New Tool for Egocentric Multi-Modal AI Researchcited by 208

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  1. 2025Out of Sight, Not Out of Context? Egocentric Spatial Reasoning in VLMs Across Disjoint Frames
  2. 2026Minerva-Ego: Spatiotemporal Hints for Egocentric Video Understanding
  3. 2026StateTrace: An Object-Centric Framework for Hidden-State Spatiotemporal Reasoning in Long Videos
  4. 2026Spatial-Conditioned Reasoning in Long-Egocentric Videos
  5. 2026Reasoning over Video: Evaluating How MLLMs Extract, Integrate, and Reconstruct Spatiotemporal Evidence
  6. 2026EgoExo-Next:Benchmarking Vision-Language Models on Visual-Option Next-State and Cross-View Reasoning
  7. 2026EXPLORE-Bench: Egocentric Scene Prediction with Long-Horizon Reasoning
  8. 2025Understanding Dynamic Scenes in Ego Centric 4D Point Clouds