mlsanityData to 14 Oct 2026

An Analysis of Streaming Deep Reinforcement Learning for Adaptive Continual Learning in Robotics

arXiv 2609.28807 ↗First posted 23 Sep 2026cs.ROcited by 0

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

Over the course of a lifetime, robots may encounter novel scenarios unaccounted for in its original training that result in performance degradation. One common approach to mitigating this issue is to further grow the offline training dataset in hopes of producing a policy robust to these changes. In contrast, biological learning occurs moment-to-moment via a stream of experience, unlike the predominantly batch-based and offline nature of deep learning. Although recent works show the feasibility of stream-based deep reinforcement learning, where updates use only the latest experience, none have shown it to be a viable continual learning framework for adapting robotic policies to unseen changes. In this paper, we present the first analysis of streaming deep reinforcement learning for adaptive continual learning in robotics. In particular, we show that, following an initial pretraining phase, streaming deep RL can enable a robot to successfully adapt to unforeseen changes to itself, its environment, or goals. Our primary experiments within quadruped locomotion demonstrate that a deep neural network robotic policy with certain optimizers and plasticity loss mitigation techniques can successfully leverage domain task knowledge from its pretraining to quickly adapt online to diverse changes via stream learning, outperforming batch-based on-policy methods and improving task success rates by up to 90% over the pretrained policy. Furthermore, we perform additional evaluations on robotic manipulation tasks to determine if our previous observations extend to different robotic morphologies and scenarios. Our results show that the successes observed in quadruped locomotion can be partially realized in manipulation with stability and performance limitations. We conclude with a discussion on the limitations of our work and its implications for the future of continual robot learning.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 13 of its 22 references that are in the map. First posted on arXiv 23 Sep 2026.

Builds on

13 of 22 references.

Closest ancestors · 2

Same direction, newest first

  1. 2024Streaming Deep Reinforcement Learning Finally Works18 Oct
  2. 2024Fast TRAC: A Parameter-Free Optimizer for Lifelong Reinforcement Learning26 May

Other references · 11

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2016Layer Normalizationcited by 5,669
  3. 2024Octo: An Open-Source Generalist Robot Policycited by 1,484
  4. 2017Hindsight Experience Replaycited by 1,136
  5. 2017Sigmoid-Weighted Linear Units for Neural Network Function Approximation in Reinforcement Learningcited by 950
  6. 2024ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AIcited by 229
  7. 2023Understanding plasticity in neural networkscited by 174
  8. 2023Deep Reinforcement Learning with Plasticity Injectioncited by 74
  9. 2021Replay in Deep Learning: Current Approaches and Missing Biological Elementscited by 72
  10. 2024Deep Policy Gradient Methods Without Batch Updates, Target Networks, or Replay Bufferscited by 18
  11. 2025Dynamic Rank Adjustment in Diffusion Policies for Efficient and Flexible Trainingcited by 7

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  3. 2026Self-adapting Robotic Agents through Online Continual Reinforcement Learning with World Model Feedback
  4. 2026Pretrained Vision-Language-Action Models are Surprisingly Resistant to Forgetting in Continual Learning
  5. 2024A Study of Plasticity Loss in On-Policy Deep Reinforcement Learning
  6. 2026Can Vision-Language-Action Models Learn from Real-World Data Continually without Forgetting?
  7. 2025ReinFlow: Fine-tuning Flow Matching Policy with Online Reinforcement Learning
  8. 2026CIDER: Continual Interactive Distillation for Embodied Reinforcement Learning