mlsanityData to 7 Oct 2026

JEV-Star: Fast, Low-Cost StarCraft II Control with Language-Model Planning

arXiv 2609.27331 ↗First posted 23 Sep 2026cs.GTcited by 4

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Abstract (arXiv)

We present JEV-Star, a StarCraft II controller that defeats the strongest non-cheating built-in AI, Lv7, by combining fast JEV action selection with persistent GPT-6 planning. The combined system wins four full games at Lv5--Lv7, including two Lv7 victories with different seeds, while retaining a median JEV response time of 0.422 seconds. Mean estimated model cost across these games is USD~3.71 per game: USD~0.15 for JEV and USD~3.56 for GPT-6. We compare this system with an initial JEV-only controller in full-game macro control and multi-unit micromanagement. The standalone controller reaches a 20-minute limit against Lv2 without expanding. Across 35 battle maps with three episodes per map and controller, the combined system raises mean enemy elimination from 16.50% to 37.69% and wins from 3 to 7 out of 105. Replay frames and decision logs document resource reservation, persistent economic goals, and stable army objectives in successful full games. The results demonstrate a practical division between inexpensive, subsecond decisions and longer-horizon planning. The comparison evaluates complete systems; concurrent interface improvements mean that planning's contribution is not isolated by a controlled ablation. Code is available at https://github.com/sc2musa/JevStar

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 Sep 2026.

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