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PERSONAWEAVER: Controllable Diversity Beyond Conventional Archetypes in Procedural Character Generation

arXiv 2609.26629 ↗First posted 22 Sep 2026cs.CLcited by 0

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Abstract (arXiv)

Procedural character generation aims to populate games, simulations, and other virtual worlds with diverse characters. Large language models (LLMs) offer a promising foundation for scaling this task. However, LLM-based procedural character generation remains at an early stage: existing methods either generate characters directly or adapt profiles retrieved from persona banks. As we show, both approaches produce behaviorally homogeneous populations: characters overwhelmingly agree with positive moral norms and respond to questions with helpful, assistant-like reactions. To mitigate this homogenization, we introduce PersonaWeaver, which disentangles world building from behavioral specification and models behavior through setting general, diverse, manually curated banks of moral positions and conversational reactions. This design allows us to test how far LLM(s) can be pushed beyond their default behavioral patterns across settings. Across ten realistic and fantastical settings and three LLM(s), PersonaWeaver produces broader moral and interactional response distributions than prior work. Its guidance also diversifies interpersonal language, response length, and sentiment. It also produces less archetypal combinations of world attributes. Code is available at https://github.com/mqraitem/PersonaWeaver.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 11 of its 19 references that are in the map. First posted on arXiv 22 Sep 2026.

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References · 11

  1. 2023GPT-4 Technical Reportcited by 18,396
  2. 2022Training language models to follow instructions with human feedbackcited by 15,971
  3. 2025Qwen3 Technical Reportcited by 8,820
  4. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
  5. 2024Scaling Synthetic Data Creation with 1,000,000,000 Personascited by 417
  6. 2023Character-LLM: A Trainable Agent for Role-Playingcited by 339
  7. 2020Social Chemistry 101: Learning to Reason about Social and Moral Normscited by 255
  8. 2023Marked Personas: Using Natural Language Prompts to Measure Stereotypes in Language Modelscited by 207
  9. 2019The Second Conversational Intelligence Challenge (ConvAI2)cited by 179
  10. 2024Large language models that replace human participants can harmfully misportray and flatten identity groupscited by 144
  11. 2024Vision-Language Models Generate More Homogeneous Stories for Phenotypically Black Individualscited by 6

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