The Weight Is Over - Interactive Diffusion on Consumer GPUs
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Abstract (arXiv)
On-device inference is booming, but the momentum is almost all in language models. Diffusion pipelines are memory hungry, latency-sensitive, and require orchestrating an embedder, a transformer, a decoder, and often further postprocessing that is not as standardized as LLM inference loops are. We navigate the trade-off between performance, quality, and model footprint to reach as many client devices in the wild as possible. We make three contributions: an embedding translator that maps a small text encoder into a large encoder space to cut weight and latency; a reproducible sweep recipe for navigating the speed/quality/memory triangle in diffusion pipelines; and an interactive on-device image generation editor achieving sub-second TTFI on recent GPUs.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 4 of its 14 references that are in the map. First posted on arXiv 18 Sep 2026.
Builds on
4 of 14 references.
References · 4
- 2015Distilling the Knowledge in a Neural Networkcited by 10,076
- 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,094
- 2023SnapFusion: Text-to-Image Diffusion Model on Mobile Devices within Two Secondscited by 227
- 2024SVDQuant: Absorbing Outliers by Low-Rank Components for 4-Bit Diffusion Modelscited by 161
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