mlsanityData to 7 Oct 2026

Part Grounding, Not Action Knowledge: Locating the Bottleneck in VLM Affordance Prediction

arXiv 2609.13225 ↗First posted 1 Sep 2026cs.CV cs.LG cs.ROcited by 0

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Benchmarks agree that vision-language models reason poorly about low-level manipulation, but an aggregate accuracy score does not say which step fails. We separate two steps that affordance questions conflate: identifying which part of an object to act on, and knowing what action that part requires. Across 19 articulated objects we asked eight models, spanning three developers, what motion a robot should apply. Under an open prompt, push was produced once in 64 evaluations where it was correct, despite being correct for 8 of 19 objects and appearing in the offered label set every time. Inspecting the outputs showed why: models described a different part than the one being scored, e.g. explaining how to pick up a camera rather than press its button. Naming the target part raises action accuracy by 0.32 to 0.63 for every model, from 0.158-0.474 to 0.684-0.947, and push recall from 0-1/8 to 7-8/8. No model beats a constant answer that ignores the image under the open prompt; once the part is named, all eight do. Asked to describe the same part in free prose with no label set, models produce pressing language for 6 to 8 of 8. These results are hard to reconcile with missing action knowledge, and instead point to part grounding as the dominant bottleneck, a pattern that holds across all three model families and does not diminish with capability. Naming the part supplies the grounding variable, so this bounds what a perfect part detector would offer rather than demonstrating a general model of mechanics. Two supporting results agree: on real photographs only three of eight models localize grasp points better than a constant baseline, and on rendered objects none do. We also document two measurement errors of our own, a threshold that let a constant baseline score 0.929 and a labelling rule wrong on 4 of 19 objects, both caught only by testing our numbers against trivial alternatives.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 4 of its 5 references that are in the map. First posted on arXiv 1 Sep 2026.

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4 of 5 references.

Closest ancestors · 2

Same direction, newest first

  1. 2026Assessing VLM-Driven Semantic-Affordance Inference for Non-Humanoid Robot Morphologies21 Apr
  2. 2025ManipBench: Benchmarking Vision-Language Models for Low-Level Robot Manipulation14 May

Other references · 2

  1. 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
  2. 2022GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Partscited by 135

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  1. 2026GroundBench: A Factorized, Counterfactual Benchmark for Locating VLM Affordance Failures
  2. 2024CoA-VLA: Improving Vision-Language-Action Models via Visual-Textual Chain-of-Affordance
  3. 2026AffordanceVLA: A Vision-Language-Action Model Empowering Action Generation through Affordance-Aware Understanding
  4. 2024Which objects help me to act effectively? Reasoning about physically-grounded affordances
  5. 2024What does CLIP know about peeling a banana?
  6. 2026RoboIRGBench: Benchmarking Implicit Referential Grounding in Vision-Language-Action Models
  7. 2026AffordVLA: Injecting Affordance Representations into Vision-Language-Action Models via Implicit Feature Alignment
  8. 2025Affordance Field Intervention: Enabling VLAs to Escape Memory Traps in Robotic Manipulation