The Living Library: Transforming Archival Collections into Conversational Knowledge Systems -- Lessons from the Theodore Roosevelt Presidential Library
Not on the map. Why?
Abstract (arXiv)
We present the Living Library, an end-to-end framework for transforming fragmented digital archives into governed, conversational, in-person exhibit experiences. Developed and deployed at the Theodore Roosevelt Presidential Library, the framework comprises four layers: digitization and corpus creation, AI-powered processing, retrieval and reasoning, and an optional embodied conversational interface. The first three layers aggregate a 300,000-record collection, apply OCR and structured metadata enrichment for expert curatorial review, and publish records to a hybrid dense/semantic index. Expert review is conducted through the Archivist App, a curator-facing interface that supports correction of AI-generated transcriptions and metadata. The governed corpus powers both a researcher-facing interface and Talk to TR, a continuously operating exhibit that embodies Theodore Roosevelt as a full-scale digital human within a museum environment. To support live, face-to-face interactions, Cross-Era Analogical Grounding reframes contemporary questions through documented historical parallels, allowing Roosevelt to address present-day topics without inventing facts. Dual-path retrieval and end-to-end streaming keep responses grounded and responsive. Layered watchdogs, visitor-session isolation, automated conversation management, and independently restartable services enable reliable unattended operation for hundreds of visitors. Avatar realism, spatial audio, lighting, staging, and conversational design are developed and evaluated as an integrated experience. Rather than report a controlled benchmark, we describe lessons from operating Talk to TR as a public exhibit and offer a transferable model for transforming archival collections into believable, in-person conversational experiences.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 25 of its 45 references that are in the map. First posted on arXiv 8 Sep 2026.
Builds on
25 of 45 references.
References · 25
- 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,297
- 2019Sentence-BERT: Sentence Embeddings using Siamese BERT-Networkscited by 9,170
- 2020Dense Passage Retrieval for Open-Domain Question Answeringcited by 3,824
- 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
- 2023Retrieval-Augmented Generation for Large Language Models: A Surveycited by 2,212
- 2020REALM: Retrieval-Augmented Language Model Pre-Trainingcited by 2,141
- 2022Survey of Hallucination in Natural Language Generationcited by 2,075
- 2023Self-RAG: Learning to Retrieve, Generate, and Critique through Self-Reflectioncited by 1,839
- 2023Not what you've signed up for: Compromising Real-World LLM-Integrated Applications with Indirect Prompt Injectioncited by 1,443
- 2023MemGPT: Towards LLMs as Operating Systemscited by 1,389
- 2021Improving language models by retrieving from trillions of tokenscited by 1,293
- 2020Leveraging Passage Retrieval with Generative Models for Open Domain Question Answeringcited by 1,210
13 more
- 2023Llama Guard: LLM-based Input-Output Safeguard for Human-AI Conversationscited by 1,207
- 2020ColBERT: Efficient and Effective Passage Search via Contextualized Late Interaction over BERTcited by 1,178
- 2018Personalizing Dialogue Agents: I have a dog, do you have pets too?cited by 828
- 2021Retrieval Augmentation Reduces Hallucination in Conversationcited by 692
- 2020A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wildcited by 672
- 2024Moshi: a speech-text foundation model for real-time dialoguecited by 568
- 2023Active Retrieval Augmented Generationcited by 516
- 2022SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animationcited by 382
- 2023NeMo Guardrails: A Toolkit for Controllable and Safe LLM Applications with Programmable Railscited by 365
- 2023Character-LLM: A Trainable Agent for Role-Playingcited by 339
- 2021Measuring Attribution in Natural Language Generation Modelscited by 256
- 2023InCharacter: Evaluating Personality Fidelity in Role-Playing Agents through Psychological Interviewscited by 179
- 2023RoleLLM: Benchmarking, Eliciting, and Enhancing Role-Playing Abilities of Large Language Modelscited by 175
Built on by
Not cited yet.