Mitigating Shortcut Learning: Texture-Penalized Prototype Networks
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Abstract (arXiv)
Standard Convolutional Neural Networks (CNNs) exhibit severe performance degradation due to a strong inductive texture bias that prioritizes local, high-frequency patterns over global structural shapes. This dependency causes confident misclassifications during textural changes or environmental effects. To address this flaw, this study introduces the Texture-Penalized Prototype Network (TPPN), a novel architectural framework that shifts this inherent bias without depending on resource-intensive augmented datasets. Specifically, a Texture-Penalization Branch (TPB) imposes a penalty to suppress the extraction of local texture proxies, forcing the network backbone to discard high-frequency cues and extract purified, shape-biased representations. By evaluating similarities within a prototype-based hypersphere derived from the final convolutional features, the approach enforces strict geometric constraints, treating objects as compositions of essential parts to achieve robust classification. Evaluations on texture-shape cue-conflict datasets and synthetic noise benchmarks demonstrate the stronger shape bias of this structural disentanglement. The proposed framework reduces the inherent texture bias of a baseline ResNet-50 from 55.11% to 29.73%, surpassing the texture-suppression capabilities of an off-the-shelf Vision Transformer (ViT-B/16). Furthermore, the approach demonstrates robust generalization under cue-conflict conditions, resisting textural shortcut learning when encountering Out-of-Distribution (OOD) shapes. The model maintains stronger shape accuracy against elevated perturbations. On clean validation data, the architecture incurs a minimal drop in accuracy of 0.90 percentage points. This provides a structural, efficient solution to CNN texture bias.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 17 of its 23 references that are in the map. First posted on arXiv 7 Sep 2026.
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- 2017NormFace: L2 Hypersphere Embedding for Face Verificationcited by 237
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