mlsanityData to 7 Oct 2026

Diffs vs. Whole Files: An Empirical Comparison of Iterative Edit-Based and Direct Generation for Flutter/Dart Code Models

arXiv 2609.05779 ↗First posted 5 Sep 2026cs.SE cs.AIcited by 0

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Abstract (arXiv)

Large language models used for code editing can be trained and deployed in at least two output regimes: direct generation, where the model emits the entire modified file in one shot, and iterative diff-based generation ("steps"), where the model emits a sequence of localized search/replace edits applied one at a time until it signals completion or a step budget is exhausted. The diff-based regime is attractive because it mirrors how developers edit code and should require far fewer generated tokens per turn. We train two code models - a 100M-parameter model trained from scratch (Rainbow-Pony-100M) and a fine-tuned Qwen2.5-Coder-0.5B - in both regimes on a shared Flutter/Dart dataset, and evaluate all four resulting models on a held-out set of approx 1,790 tasks per model. Direct generation substantially outperforms diff-based generation on every metric we measure - compilation/static-analysis pass rate, bits-per-byte, character-level similarity to the reference, and blinded LLM-judge ratings of goal fulfillment, correctness, and code quality - and the gap persists after controlling for task difficulty via a matched-ID comparison and when restricting to code that compiles on both sides. We then identify a single, architecture-independent mechanism behind the conditions where diff-based generation does win: it is competitive on short, spatially localized edits, and its category-level wins concentrate in exactly the two task categories - refactoring and error-handling/edge-case fixes - with the lowest mean edit-step count in our dataset. We term this task locality and discuss its implications for when an edit-based training regime is and is not the right choice for a code-editing model.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 7 of its 9 references that are in the map. First posted on arXiv 5 Sep 2026.

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References · 7

  1. 2024Qwen2.5-Coder Technical Reportcited by 1,151
  2. 2025SWE-Bench Pro: Can AI Agents Solve Long-Horizon Software Engineering Tasks?cited by 254
  3. 2023InstructCoder: Instruction Tuning Large Language Models for Code Editingcited by 28
  4. 2024Training Language Models on Synthetic Edit Sequences Improves Code Synthesiscited by 7
  5. 2025The Art of Repair: Optimizing Iterative Program Repair with Instruction-Tuned Modelscited by 7
  6. 2026SWE-Edit: Rethinking Code Editing for Efficient SWE-Agentcited by 3
  7. 2026To Diff or Not to Diff? Structure-Aware and Adaptive Output Formats for Efficient LLM-based Code Editingcited by 2

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