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Hierarchical Possession-Aware Graph Pointer Network for Pass Receiver Selection

arXiv 2609.04803 ↗First posted 4 Sep 2026cs.AI cs.SIcited by 0

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Abstract (arXiv)

Pass receiver selection is a fundamental task in football analytics, aiming to predict the intended receiver under a given game state. This task is challenging with event-centered freeze-frame observations, a broadcast-like setting that provides only partial and variable player visibility without complete trajectories or stable player identities. The model must therefore reason over anonymous visible candidates, opponent pressure, and recent context under partial observation. To address this setting, we propose a Hierarchical Possession-aware Graph Pointer Network (HPGPN), which formulates pass receiver selection as variable-size candidate prediction over visible teammates. HPGPN jointly models current player interactions, local event context, and possession-level temporal dynamics. It represents the current pass situation with a graph, incorporates fixed event context, and uses dynamic possession history to capture how the attacking sequence evolves. Candidate representations are refined hierarchically by integrating spatial, contextual, and historical evidence, and a glimpse pointer head scores the receiver candidates. Experiments on public football event and freeze-frame data show that HPGPN improves pass receiver selection performance. Ablation studies demonstrate the effectiveness of graph-based interaction modeling, fixed event context, and dual-branch dynamic possession-history modeling.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 6 of its 18 references that are in the map. First posted on arXiv 4 Sep 2026.

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6 of 18 references.

References · 6

  1. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,361
  2. 2017Graph Attention Networkscited by 8,923
  3. 2017Inductive Representation Learning on Large Graphscited by 6,320
  4. 2015Pointer Networkscited by 895
  5. 2019Combinatorial Optimization by Graph Pointer Networks and Hierarchical Reinforcement Learningcited by 78
  6. 2020SoccerMap: A Deep Learning Architecture for Visually-Interpretable Analysis in Soccercited by 17

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