Thread-Efficient Decoding for Neural Texture Compression
Not on the map. Why?
Abstract (arXiv)
Neural texture compression (NTC) achieves higher compression ratios than BCn formats but suffers from GPU thread divergence, which significantly reduces runtime performance. In this work, we propose a shared decoder MLP architecture -- trained with a gradual decoder freezing schedule -- combined with texture clustering to reduce thread divergence by 25%-52% while preserving rendering quality. We evaluate our method on over 500 textures and multiple real rendering scenes, demonstrating up to 8.48x speedup on the Radeon RX 9070 XT GPU compared to non-shared baselines. Our key contributions include: (1) a unified shared decoder architecture that reduces divergence by grouping textures; (2) a training recipe with gradual decoder freezing that improves stability and reconstruction accuracy; (3) a semantic clustering strategy using CLIP embeddings that groups similar textures for effective decoder sharing; and (4) comprehensive performance and ablation studies validating our approach.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 7 of its 14 references that are in the map. First posted on arXiv 28 Aug 2026.
Builds on
7 of 14 references.
References · 7
- 2020Recipes for Adapting Pre-trained Monolingual and Multilingual Models to Machine Translationcited by 28
- 2023Random-Access Neural Compression of Material Texturescited by 23
- 2018Freezing Subnetworks to Analyze Domain Adaptation in Neural Machine Translationcited by 10
- 2024Not All Adapters Matter: Selective Adapter Freezing for Memory-Efficient Fine-Tuning of Language Modelscited by 5
- 2025Hardware Accelerated Neural Block Texture Compression with Cooperative Vectorscited by 5
- 2023Real-Time Neural Materials using Block-Compressed Featurescited by 4
- 2024Rethinking the adaptive relationship between Encoder Layers and Decoder Layerscited by 1
Built on by
Not cited yet.