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Partially Observable Learning for Multi-Platform Dispatch Optimization

arXiv 2608.10897 ↗First posted 11 Aug 2026cs.LGcited by 0

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Abstract (arXiv)

Instant delivery platforms have become a critical component of urban logistics, increasingly relying on crowdsourced couriers to fulfill highly dynamic orders. In real-world systems, couriers are not exclusive to a single platform and may concurrently serve multiple platforms, while each platform can only observe its own orders and couriers' interactions due to privacy and operational constraints. This results in a multi-platform dispatch environment with inherent partial observability. However, most existing works on dispatch optimization assume full courier observability and mandatory assignment acceptance, causing substantial performance degradation when deployed in realistic multi-platform settings. In this paper, we propose POLO, a partially observable multi-agent reinforcement learning framework for dispatching optimization in multi-platform instant delivery systems. POLO firstly models each platform-grid pair as an independent agent that learns dispatch policies solely from platform-local observations, aligning the learning process with real-world privacy and operational constraints. To support effective decision-making under incomplete and heterogeneous courier information, POLO introduces a novel attention-based policy representation that selectively aggregates inter-courier information. Moreover, we design a counterfactual reward shaping mechanism to mitigate the non-stationarity induced by joint actions across grids, leading to more stable and scalable learning. We develop a high-fidelity simulator to evaluate dispatch performance under varying numbers of platforms and system scales. Extensive experiments demonstrate that POLO consistently outperforms strong baselines in terms of platform revenue and courier travel efficiency, highlighting its robustness and effectiveness in realistic multi-platform settings.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 7 of its 36 references that are in the map. First posted on arXiv 11 Aug 2026.

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References · 7

  1. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,558
  2. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 942
  3. 2020Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 485
  4. 2018A Survey and Critique of Multiagent Deep Reinforcement Learningcited by 177
  5. 2019Efficient Ridesharing Order Dispatching with Mean Field Multi-Agent Reinforcement Learningcited by 57
  6. 2021Value Function is All You Need: A Unified Learning Framework for Ride Hailing Platformscited by 16
  7. 2021Deep Reinforcement Learning for Demand Driven Services in Logistics and Transportation Systems: A Surveycited by 3

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  1. 2026Multi-Agent Reinforcement Learning from Delayed Marketplace Feedback for Objective-Weight Adaptation in Three-Sided Dispatch
  2. 2025One Step is Enough: Multi-Agent Reinforcement Learning based on One-Step Policy Optimization for Order Dispatch on Ride-Sharing Platforms
  3. 2024Multi-agent Reinforcement Learning for Dynamic Dispatching in Material Handling Systems
  4. 2025Triple-BERT: Do We Really Need MARL for Order Dispatch on Ride-Sharing Platforms?
  5. 2025Real-Time Integrated Dispatching and Idle Fleet Steering with Deep Reinforcement Learning for A Meal Delivery Platform
  6. 2026UrbanHuRo: A Two-Layer Human-Robot Collaboration Framework for the Joint Optimization of Heterogeneous Urban Services
  7. 2024GARLIC: GPT-Augmented Reinforcement Learning with Intelligent Control for Vehicle Dispatching
  8. 2025GRAND: Guidance, Rebalancing, and Assignment for Networked Dispatch in Multi-Agent Path Finding