Domain-Grounded Candidate Selection for Agentic Image Editing: A Shadow Removal Case
On the map: Multimodal LLMs / vision-language models → Hallucination mitigation in LVLMs
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Abstract (arXiv)
Commercial vision-language models are reshaping computer vision, with visual priors broad enough to rival task-specific systems. This raises a natural question: do they reduce the need for classic, physics-informed low-level vision? We study this through shadow removal, a problem shaped by scene geometry, illumination, materials, and occluders, where paired shadow and shadow-free data are hard to collect at scale. We find that a commercial generative editor, used directly, can produce clean shadow-free edits that preserve surface texture and local appearance. However, this comes with a new failure mode: the same editor can regenerate scene content, hallucinate objects, or misread a shadow as material or geometry, producing plausible but physically wrong edits. We address this with an agentic candidate-selection pipeline: the editor generates a guided probe, an evaluator screens for major failures, retries when needed, samples multiple candidates, filters them, and selects a final result balancing shadow removal against scene preservation. Grounding this process in shadow-formation physics makes it more reliable: prompting the generator and evaluator to treat shadows as illumination effects caused by light occlusion, not material or object structure, measurably improves quality and consistency. On the ShadowRemovalRefine benchmark, our physics-oriented pipeline achieves a CDD of 0.0075, reducing CDD by at least 47% over the strongest prior method. These results suggest that commercial vision-language models do not replace classic low-level vision priors; instead, such priors remain useful for constraining and steering physically underconstrained generation.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Hallucination mitigation in LVLMs, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 13 of its 16 references that are in the map. First posted on arXiv 6 Aug 2026.
Builds on
13 of 16 references.
References · 13
- 2023Visual Instruction Tuningcited by 7,869
- 2023BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Modelscited by 6,137
- 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,611
- 2023MagicBrush: A Manually Annotated Dataset for Instruction-Guided Image Editingcited by 624
- 2023Emu Edit: Precise Image Editing via Recognition and Generation Taskscited by 324
- 2024UltraEdit: Instruction-based Fine-Grained Image Editing at Scalecited by 268
- 2017Stacked Conditional Generative Adversarial Networks for Jointly Learning Shadow Detection and Shadow Removalcited by 161
- 2019Towards Ghost-free Shadow Removal via Dual Hierarchical Aggregation Network and Shadow Matting GANcited by 103
- 2022ShadowDiffusion: When Degradation Prior Meets Diffusion Model for Shadow Removalcited by 103
- 2019Shadow Removal via Shadow Image Decompositioncited by 98
- 2020From Shadow Segmentation to Shadow Removalcited by 59
- 2023Leveraging Inpainting for Single-Image Shadow Removalcited by 25
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- 2026After a Decade: Bringing Shadow Removal into the Real World with Agentic Training Data
- 2025Embedding Physical Reasoning into Diffusion-Based Shadow Generation Under the Sun and Sky
- 2026GMO-E2DIT: Grounded Multi-Operation Editing for E-Commerce Images
- 2025Edit2Perceive: Image Editing Diffusion Models Are Strong Dense Perceivers
- 2026BeyondMasks: Evaluating Causal and Physical Consistency in Video Object Removal
- 2025CrimEdit: Controllable Editing for Counterfactual Object Removal, Insertion, and Movement
- 2025Parametric Shadow Control for Portrait Generation in Text-to-Image Diffusion Models
- 2026Guidance for Low-Level Perceptual Editing in Unconditional Diffusion Models