Computationally Efficient Collaborative Communication Via Regularity-Based Coarsening
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Abstract (arXiv)
Our results show that the existence of a short high-utility protocol already suffices for efficient communication. In particular, in a game with n possible observations and m actions: (1) For any achievable target utility α, we give an algorithm with poly(n, m, 1/ε) runtime that designs a protocol achieving utility at least α-ε using only 2mathcal O(CCα(G))/ε2 bits of communication. Here, CCα(G) is the minimum number of bits used by any protocol, even a computationally inefficient one, to achieve utility α. (2) We prove that this exponential dependence on CCα(G) is tight up to a constant. That is, unless mathrm P=NP, no polynomial-time algorithm can in general find optimal protocols using fewer than 2CCα(G) -2 bits. We note that our results strictly weaken the assumptions required by prior work in the multi-agent information aggregation literature, filling a gap that had remained elusive even for games with constant CCα(G). In particular, prior guarantees for agreement-based information aggregation rely on structural assumptions such as informational substitutes or weak learnability. We show that these assumptions already imply CCα(G) = O(1) and are therefore more restrictive conditions than required by our protocol to succeed. On a technical level, our results involve a novel strengthening of the Frieze-Kannan weak regularity lemma and yield the following powerful polynomial-time transformation tool: for every communication game G, it constructs a game hat G that is a coarsening of the agents' observation spaces into constant-size partitions, such that G and hat G are indistinguishable with respect to every short communication protocol. This coarsening theorem is the engine behind our algorithm and may be of independent interest.
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References · 5
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- 2022False Consensus, Information Theory, and Prediction Marketscited by 4
- 2025NP-Completeness of Deterministic Communication Complexity via Relaxed Interlacingcited by 1
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