mlsanityData to 14 Oct 2026

LM-GRASP: Instance-Specific Language Models for Combinatorial Construction via Online Imitation Learning

arXiv 2607.28135 ↗First posted 30 Jul 2026cs.LGcited by 0

On the map: Offline RL and imitation learning from data → Language-conditioned policies and VLAs

Abstract (arXiv)

Machine learning for combinatorial optimization typically relies on neural constructors trained via reinforcement learning on large offline datasets for a fixed problem class-incurring high pretraining costs and generalizing poorly outside the training distribution. We propose an alternative: a metaheuristic framework that reformulates the randomized constructive phase of GRASP as an online imitation learning task, trained from scratch on each problem instance. A local search procedure acts as an expert oracle, while a decoder-only Transformer serves as the constructive policy. Unlike classical GRASP, which relies on static, myopic heuristic rules based on localized scalar costs, our approach is fully data-driven: the construction policy emerges from high-quality solutions discovered during the search itself, with no problem-specific feature engineering required. We instantiate this as LM-GRASP, a hybrid metaheuristic following an iterative learn-infer-improve cycle, training the policy online via behavioral cloning on a dynamic archive of elite trajectories-no external data or offline pretraining needed. The pipeline interfaces with the domain solely through the objective evaluator used by local search. Evaluated on the Taillard PFSP benchmark (ta51-ta60), the most discriminating block due to half its optima being unknown, LM-GRASP outperforms GPU-GRASP by 28.4 makespan units on average-comparable to the gain from GPU acceleration over sequential execution (27.2 units), though with overlapping standard deviations. This suggests instance-specific, online-trained language models are a promising, practical alternative to hand-engineered constructors, especially for landscapes resistant to classical greedy construction.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Language-conditioned policies and VLAs, one of 13 directions in Offline RL and imitation learning from data. Builds on 11 of its 27 references that are in the map. First posted on arXiv 30 Jul 2026.

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11 of 27 references.

References · 11

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  1. 2024Self-Improvement for Neural Combinatorial Optimization: Sample without Replacement, but Improvement
  2. 2018Learning to Search via Retrospective Imitation
  3. 2026Beyond Inference-Time Search: Reinforcement Learning Synthesizes Reusable Solvers
  4. 2026DRAGON: LLM-Driven Decomposition and Reconstruction Agents for Large-Scale Combinatorial Optimization
  5. 2026Offline Decision Transformers for Neural Combinatorial Optimization: Surpassing Heuristics on the Traveling Salesman Problem
  6. 2026Exploring the Limits of Combinatorial Generalization in Embodied Manipulation
  7. 2025A Note on Hybrid Online Reinforcement and Imitation Learning for LLMs: Formulations and Algorithms
  8. 2026Imitation Learning for Combinatorial Optimisation under Uncertainty