A real-time RGB-D perception pipeline for autonomous impact hammers in mining: self-filtering, rock segmentation and rock-breaking poses generation
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Abstract (arXiv)
Impact hammers, also known as rock-breakers, are essential machines in mining operations, where they perform secondary reduction. In underground mining, these machines are typically teleoperated, limiting operational efficiency. This paper presents a real-time RGB-D perception pipeline as a step towards automating the operation of hydraulic impact hammers used in mining. The proposed system simultaneously generates operationally feasible rock-breaking poses and a robot-free 3D representation of the workspace. The proposed approach combines image-based instance segmentation with geometric point cloud processing, and operates on embedded hardware at approximately 10 Hz with a total latency of around 675 ms, enabling responsive closed-loop behavior when integrated with a control system. Experimental results in a representative scaled scenario demonstrate that the proposed system is suitable for real-time autonomous impact hammer operation.
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References · 6
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
- 2018YOLOv3: An Incremental Improvementcited by 2,652
- 2018Open3D: A Modern Library for 3D Data Processingcited by 717
- 2021Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulationcited by 375
- 2022RTMDet: An Empirical Study of Designing Real-Time Object Detectorscited by 192
- 2026Data-driven control of hydraulic impact hammers under strict operational and control constraintscited by 1
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