Mixture-of-Experts Serving
Not on the map. Why?
Abstract (arXiv)
Mixture-of-Experts (MoE) models route each token to only a few expert networks, distributing the serving load across experts whose popularity shifts over time. A serving system must therefore dynamically decide how many GPUs to assign to each expert, trading off service latency against the cost of reconfiguring the assignment. We introduce a formal model of MoE Serving and initiate a principled study of online and offline algorithms for it. Our main result is a polynomial-time O(√log k)-competitive online algorithm, where k is the number of GPUs beyond one per expert. We complement it with a matching Omega(√log k) barrier for the online dual problem underlying our analysis. In the offline setting, we give a constant-factor approximation, show that MoE Serving is NP-hard, and rule out an FPTAS assuming ETH.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 20 Jul 2026.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2026: 2.
2 papers.