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From Patterns to Maze Structures: SMT-Based Path Synthesis and 2D/3D Construction

arXiv 2607.09781 ↗First posted 8 Jul 2026cs.AI cs.LOcited by 0

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Abstract (arXiv)

We present a pipeline for constructing maze structures from input patterns such as text or shapes. The central path-synthesis problem is encoded in Satisfiability Modulo Theories as global constraints on adjacency, continuity, and pattern-constrained coverage, allowing each fixed-bound instance to be solved in one call. The resulting path is either a planar, self-avoiding route or a layered traversal with prescribed over--under crossings, and it serves as a scaffold for constructing planar mazes and three-dimensional realizations of woven mazes. This report extends the published Bridges 2026 conference paper with more representative SMT-LIB examples and a fuller account of how synthesized paths become concrete maze constructions in planar and three-dimensional form.

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