Goku: A Million-Scale Universal Dataset and Benchmark for Instruction-Based Video Editing
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Abstract (arXiv)
Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality, instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.g., precise control of subject movement). To tackle the data synthesis challenges inherent in these complex tasks, we design an efficient data synthesis pipeline that decomposes complex edits into controllable sub-problems and introduce a progressive filtering system for data reliability throughout the whole process. Furthermore, we explore the optimal network structures on Goku, and propose Goku-Edit. To deeply comprehend complex editing instructions, Goku-Edit leverages an MLLM as its text encoder and adopts a decoupled dual-branch design: a dedicated mask branch handles structural control, freeing the main branch for appearance rendering. A comprehensive video editing benchmark, Goku-Bench, is also proposed with 1,000 human-verified test cases and 7 novel editing-specific metrics. Evaluated on Goku-Bench, Goku-Edit obtains up to +8% improvement on other open-source models in terms of instruction following.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 34 of its 38 references that are in the map. First posted on arXiv 29 Jun 2026.
Builds on
34 of 38 references.
References · 34
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22 more
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Built on by
Citing papers per year: 2026: 6.
6 papers.
- 2026Efficient Audio-Visual Generation via Synchrony-Aware Cross-Modal Sparse Attentioncited by 1
- 2026RefVideo-6M: A Reliable Reference-Based Dataset for Instructional Video Editingcited by 0
- 2026Scaling Versatile 3D Assets Editing with a Million-Scale Datasetcited by 0
- 2026AVIO: Learning to Add and Remove Sounding Objects in Audiovisual Scenescited by 0
- 2026ALIVE: Interaction-Aligned Object Insertion for First-Frame-Guided Video Editingcited by 0
- 2026Towards Unified Evaluation of Prompt Enhancers for Video Generationcited by 0
- 2026Towards Unified Evaluation of Prompt Enhancers for Video Generation8 Oct 2026
- 2026ALIVE: Interaction-Aligned Object Insertion for First-Frame-Guided Video Editing6 Oct 2026
- 2026AVIO: Learning to Add and Remove Sounding Objects in Audiovisual Scenes29 Sep 2026
- 2026Scaling Versatile 3D Assets Editing with a Million-Scale Dataset28 Sep 2026
- 2026RefVideo-6M: A Reliable Reference-Based Dataset for Instructional Video Editing26 Aug 2026
- 2026Efficient Audio-Visual Generation via Synchrony-Aware Cross-Modal Sparse Attention16 Aug 2026
Similar, not cited
Close in wording, no citation either way
- 2026LIVE: Leveraging Image Manipulation Priors for Instruction-based Video Editing
- 2026JAVEDIT: Joint Audio-Visual Instruction-Guided Video Editing with Agentic Data Curation
- 2026OmniEdit-Bench: A Comprehensive Benchmark for Instruction-based Video Editing
- 2024AnyEdit: Mastering Unified High-Quality Image Editing for Any Idea
- 2026VEFX-Bench: A Holistic Benchmark for Generic Video Editing and Visual Effects
- 2026UniEditBench: A Unified and Cost-Effective Benchmark for Image and Video Editing via Distilled MLLMs
- 2026EditCaption: Human-Refined SFT and HAE-DPO for Image Editing Instruction Synthesis
- 2025X2Edit: Revisiting Arbitrary-Instruction Image Editing through Self-Constructed Data and Task-Aware Representation Learning