mlsanityData to 14 Oct 2026

STEAM: Self-Supervised Temporal Ensemble Advantage Modeling for Real-World Robot Learning

arXiv 2606.29834 ↗First posted 29 Jun 2026cs.ROcited by 3

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Abstract (arXiv)

Real-world robot learning increasingly relies on heterogeneous data, but demonstrations and rollouts often mix useful progress with stalls, corrections, and suboptimal behavior. Effective policy learning therefore requires frame-level advantages that distinguish reliable local progress from failures and regressions. We propose Self-supervised Temporal Ensemble Advantage Modeling (STEAM), a label-free method that learns such advantages from expert demonstrations. STEAM trains an ensemble of temporal-offset predictors on frame pairs within expert trajectories, using the normalized temporal offset between two frames as a self-supervised signal. Each predictor maps a frame pair to a distribution over temporal offsets, which is converted into a scalar advantage. STEAM then takes the minimum advantage across the ensemble to score mixed-quality rollout data conservatively. Across real-world bimanual towel folding, chip checkout, table clearing, and cola restocking tasks, STEAM identifies stalls, failures, and recoveries. When combined with CFGRL, STEAM achieves the highest policy success rate on all four tasks, averaging 83.5% against 58.8% for the best baseline. Project page: https://rlinf.github.io/steam/.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 29 Jun 2026.

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