Neural Texture Compression using Hypernetworks
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Abstract (arXiv)
Recent work on neural texture compression has demonstrated that it is possible to learn small, per-material texture representations (composed of latent textures and a small Multi-Layer Perceptron decoder) that can be decoded in real-time during shading to reproduce the input to a physically based shading model. However, existing methods require performing gradient-descent optimization per material for a given MLP and latent configuration. In this work, we train a single hypernetwork that outputs both the latent features and the MLP's weights and biases. Though the solution space is high-dimensional, this approach produces results comparable in quality to the current reference neural texture compressors. We further extend this approach to infer multiple decoders at once or even produce decoders that learn super-resolution.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 17 of its 28 references that are in the map. First posted on arXiv 25 Jun 2026.
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References · 17
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
- 2022Scalable Diffusion Models with Transformerscited by 5,931
- 2017Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networkscited by 4,861
- 2016Gaussian Error Linear Units (GELUs)cited by 3,431
- 2020Image Quality Assessment: Unifying Structure and Texture Similaritycited by 792
- 2021Stylizing 3D Scene via Implicit Representation and HyperNetworkcited by 103
- 2019Hypernetwork functional image representationcited by 65
- 2024Image-GS: Content-Adaptive Image Representation via 2D Gaussianscited by 34
- 2025Peri-LN: Revisiting Normalization Layer in the Transformer Architecturecited by 32
- 2023Random-Access Neural Compression of Material Texturescited by 23
- 2023HyP-NeRF: Learning Improved NeRF Priors using a HyperNetworkcited by 14
5 more
- 2022HyperNST: Hyper-Networks for Neural Style Transfercited by 7
- 2023Hypernetworks for Generalizable BRDF Representationcited by 7
- 2021Passing Multi-Channel Material Textures to a 3-Channel Losscited by 6
- 2025Hardware Accelerated Neural Block Texture Compression with Cooperative Vectorscited by 5
- 2024Neural Graphics Texture Compression Supporting Random Accesscited by 2
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