mlsanityData to 14 Oct 2026

Geometry-Aware MCTS for Extremal Problems in Combinatorial Geometry

arXiv 2606.26399 ↗First posted 24 Jun 2026cs.AI cs.CG cs.LGcited by 0

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Abstract (arXiv)

We study certain extremal problems in combinatorial geometry that ask about configurations of points in an n × n grid that satisfy strict, global geometric constraints. Classical exact solvers suffer from combinatorial explosion for these types of problems, and standard reinforcement learning and transformer-based models struggle with the sparse reward "validity cliff" and quadratic token-consumption limits. To overcome these bottlenecks, we propose a Geometry-Aware Monte Carlo Tree Search (MCTS) framework. Our approach strictly enforces geometric constraints through incremental updates to the feasible action space. For constraints about collections of collinear points, like those that occur in the classic No-Three-in-Line problem (Max-N3IL), this mechanism reduces the constraint checking complexity from O(n3) to O(n2). To improve search efficiency, we exploit geometric symmetries in two ways: canonical pruning during node expansion to reduce the branching factor, and symmetric batch transitions to accelerate the discovery of promising configurations. We perform extensive experiments and establish new best-known computational results on five out of six of the problems that we considered. Notably, for Max-N3IL we find configurations of size roughly 1.8 n for grids of size 82 ≤ n ≤ 119. For the Smallest Complete Set problem, we find configurations of size roughly 0.95 n, providing new upper bounds within the tested grids. This work establishes Geometry-Aware MCTS as a highly adaptable framework for discovering novel configurations in combinatorial geometry.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 10 of its 35 references that are in the map. First posted on arXiv 24 Jun 2026.

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References · 10

  1. 2025Monte Carlo Tree Search for Comprehensive Exploration in LLM-Based Automatic Heuristic Designcited by 109
  2. 2021Constructions in combinatorics via neural networkscited by 48
  3. 2024PatternBoost: Constructions in Mathematics with a Little Help from AIcited by 34
  4. 2025MCTS-Judge: Test-Time Scaling in LLM-as-a-Judge for Code Correctness Evaluationcited by 32
  5. 2024Is Programming by Example solved by LLMs?cited by 27
  6. 2020Exploring search space trees using an adapted version of Monte Carlo tree search for combinatorial optimization problemscited by 4
  7. 2013Combining Simulated Annealing and Monte Carlo Tree Search for Expression Simplificationcited by 3
  8. 2024Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playingcited by 3
  9. 2025Three methods, one problem: Classical and AI approaches to no-three-in-linecited by 1
  10. 2026On the Out-of-Distribution Generalization of Reasoning in Multimodal LLMs for Simple Visual Planning Taskscited by 1

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  4. 2026Geometry-Aware Reinforcement Learning for 2D Irregular Nesting
  5. 2026SCULPT: Constraint-Guided Pruned MCTS that Carves Efficient Paths for Mathematical Reasoning
  6. 2024Transform then Explore: a Simple and Effective Technique for Exploratory Combinatorial Optimization with Reinforcement Learning
  7. 2026Online Robust Reinforcement Learning Through Monte-Carlo Planning
  8. 2025Improving Monte Carlo Tree Search for Symbolic Regression