mlsanityData to 14 Oct 2026

ShellGames: Speculative LLM-Driven SSH Deception

arXiv 2606.17986 ↗First posted 16 Jun 2026cs.CRcited by 1

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Abstract (arXiv)

Cyber deception and Moving Target Defense are promising strategies that aim to disrupt adversaries by increasing uncertainty. However, sustaining long-lived, credible interactive sessions with adversaries remains an open challenge. Large Language Models (LLMs) offer a promising path toward more dynamic deception systems, but suffer from key limitations that fundamentally limit their applicability, including: lack of persistent state, output inconsistencies, hallucinations, latency, and susceptibility to behavioral subversion that may reveal the deception. We propose ShellGames, an SSH shell simulator based on LLM designed to address these limitations. ShellGames combines five complementary techniques: (i) Automatic Chain-of-Thought and few-shot learning to improve correctness; (ii) memory management to maintain system state coherency; (iii) speculative command execution to reduce response latency; (iv) smart routing of complex interactive commands to a sandboxed environment; and (v) subversion detection leveraging the constrained input-output domain of shell environments. To enable systematic evaluation, we introduce a standardized benchmarking protocol and dataset spanning correctness, consistency, state tracking, and robustness tasks. ShellGames achieves 0.898 command accuracy on correctness (+5.3pp over baselines), 0.918 sequence-level accuracy on consistency (+36pp), 0.98 state tracking accuracy (+18.3pp), and 0.95 accuracy on robustness (+37pp). A user study with n=20 participants confirms that ShellGames achieves realism comparable to a real shell under free exploration and outperforms traditional honeypots on perceived command coverage.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 16 Jun 2026.

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