When Cognitive Graphs Meet LLMs: BDEI Cognitive Pathways for Panic Emotional Arousal Prediction
Not on the map. Why?
Abstract (arXiv)
Predicting the timing of individual and collective panic emotional arousal before manifestation is essential for timely emergency intervention. Existing methods incorporate cognitive elements but none of them model emotion in the generative direction of the arousal process, leaving arousal timing undetermined. We argue that grounding prediction in appraisal emotion theory is necessary because it models this process explicitly in its natural generative direction, but three problems must be solved. (1) Appraisal theory posits that emotion arises from simultaneous evaluation across multiple threat dimensions, yet no prior work fuses these inputs into risk perception; (2) Existing models are trained in the opposite, behavior-bridged direction, recovering emotion merely as a post-hoc correlate of behavior; (3) Approaches that adopt LLMs as the primary decision-maker yet overlook the fragility and hallucination-proneness of their outputs. We introduce PanicCognitivePath (PCP) to address all three. A Psychological Safety Distance (PSD) model, grounded in psychological distance theory, maps four-domain signals (physical, social, cognitive, and informational) into a unified risk metric that gates entry to cognitive reasoning. An explicit Emotion node grounded in appraisal emotion theory is introduced into BDI, forming a novel Belief-Desire-Emotion-Intention (BDEI) pathway that couples threat appraisal directly to emotional arousal. Inverting the conventional LLM-as-decision-maker paradigm, PCP confines the LLM to parameter estimation for the Belief-to-Desire transition, restricting hallucinations to a single step and curbing their accumulation across steps. Experiments on Hurricane Sandy show PCP improves individual prediction accuracy by 10.68% over baselines, reduces peak count error to 7.07%.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 14 of its 75 references that are in the map. First posted on arXiv 13 Jun 2026.
Builds on
14 of 75 references.
References · 14
- 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
- 2025AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Societycited by 186
- 2025In-depth Analysis of Graph-based RAG in a Unified Frameworkcited by 46
- 2024PURPLE: Making a Large Language Model a Better SQL Writercited by 34
- 2023COKE: A Cognitive Knowledge Graph for Machine Theory of Mindcited by 27
- 2025YuLan-OneSim: Towards the Next Generation of Social Simulator with Large Language Modelscited by 11
- 2024ECR-Chain: Advancing Generative Language Models to Better Emotion-Cause Reasoners through Reasoning Chainscited by 9
- 2024LEGO-GraphRAG: Modularizing Graph-based Retrieval-Augmented Generation for Design Space Explorationcited by 7
- 2014Performance of Social Network Sensors During Hurricane Sandycited by 6
- 2025SoMe: A Realistic Benchmark for LLM-based Social Media Agentscited by 5
- 2025MultiRAG: A Knowledge-guided Framework for Mitigating Hallucination in Multi-source Retrieval Augmented Generationcited by 3
- 2024Crowd: A Social Network Simulation Frameworkcited by 2
Built on by
Not cited yet.