mlsanityData to 14 Oct 2026

From Prediction to Self: Developmental Conditions for Agency in Minimal Neural Systems

arXiv 2606.05605 ↗First posted 4 Jun 2026cs.LG cs.NEcited by 1

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Abstract (arXiv)

How does a system that merely predicts the world come to distinguish its own causal influence from everything else? We trace this transition in a minimal 192-dimensional GRU through a developmental sequence -- 6 experimental stages, 12 falsified alternatives, and cross-signal validation. Starting with no action or self-representation, we add components one at a time, tracking whether the system distinguishes self-caused from world-caused changes. The central finding is the encoding gap: a system can perfectly compensate for its own actions in prediction while failing to encode "I am acting" as a readable state -- implicit causal use and explicit self-representation are dissociated capabilities. The developmental path crosses this gap when four conditions are jointly satisfied: (1) persistent state that forms stable attractors, (2) a causal action loop linking the system's output to its input, (3) proprioceptive feedback that makes implicit causal knowledge explicit, and (4) asynchronous awakening -- consolidating perceptual learning before action learning, which yields the only configuration robust to hyperparameter choice. We propose agency gain (A = Err_world - Err_self), the predictive advantage of knowing one's own action, as a continuous metric that generalizes across signal types. A decisive test confirms the causal grounding of the encoding: after the external training signal is removed, the causal agent retains its self-representation at 94.9% while a statistically-matched control collapses to 53.9%. Self-representation persists only when causally useful for prediction -- an intrinsic property of the causal loop, not a training artifact.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 1 of its 15 references that are in the map. First posted on arXiv 4 Jun 2026.

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References · 1

  1. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194

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