AIP: A Graph Representation for Learning and Governing Agent Skills
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Abstract (arXiv)
Agent Skills today consist largely of free-form prose requiring the agent to read, interpret, and re-derive how to act in every session. This imposes two compounding costs: reduced reliability on implementation-heavy tasks, and difficulty in skill creation and improvement, since editing prose is a fragile process that both humans and agents struggle with, particularly for domain-specific procedural knowledge underrepresented in model training. The Agent Instruction Protocol (AIP) addresses both by modeling a skill as a directed execution graph: discrete steps as nodes backed by deterministic scripts or natural-language descriptions, connected by explicit typed input/output edges, and governed by a schema-validated YAML specification. A compiler meta-skill translates existing human-written skills into this form. The benefits are twofold. First, compiling human-written skills to AIP raised Claude Sonnet's mean task reward from 0.60 to 0.71 and pass rate from 53% to 67% across 27 real agent tasks from SkillsBench - a statistically significant gain (Wilcoxon signed-rank p = 0.011), winning 12 tasks to 2 with 13 ties - often in less wall-clock time. The graph delivers vetted, runnable units to the agent rather than asking it to re-derive code, commands, and tool calls from natural language. Second, on creation and improvement, because each skill is schema-validated, functionally testable, and addressable node-by-node, failures can be diagnosed and repaired precisely. Two authored-skill failures were traced to the script level. After adjusting the AIP spec and recompiling, both recovered with zero regressions (one task going from 0/5 to 5/5), turning skill improvement into a measurable tuning loop rather than a prose rewrite. That same graph structure supports corpus-level governance and skill introspection, and provides a natural action space for reinforcement learning over skills.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 13 of its 32 references that are in the map. First posted on arXiv 3 Jun 2026.
Builds on
13 of 32 references.
References · 13
- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
- 2023Toolformer: Language Models Can Teach Themselves to Use Toolscited by 4,072
- 2022Program of Thoughts Prompting: Disentangling Computation from Reasoning for Numerical Reasoning Taskscited by 1,057
- 2023Quantifying Language Models' Sensitivity to Spurious Features in Prompt Design or: How I learned to start worrying about prompt formattingcited by 778
- 2026SkillsBench: Benchmarking How Well Agent Skills Work Across Diverse Taskscited by 289
- 2023A Long Way to Go: Investigating Length Correlations in RLHFcited by 285
- 2024Pride and Prejudice: LLM Amplifies Self-Bias in Self-Refinementcited by 111
- 2025Self-Adapting Language Modelscited by 71
- 2026From Static Templates to Dynamic Runtime Graphs: A Survey of Workflow Optimization for LLM Agentscited by 22
- 2026From Skill Text to Skill Structure: The Scheduling-Structural-Logical Representation for Agent Skillscited by 15
- 2025Comparing Human and LLM Generated Code: The Jury is Still Out!cited by 6
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Citing papers per year: 2026: 3.
3 papers.