Simulation of collision avoidance behavior in crowd movement by data-driven approach
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Abstract (arXiv)
Crowd movement simulation is essential for pedestrian safety management and facility layout optimization. Data-driven models enhance trajectory prediction accuracy under Euclidean metrics, yet they suffer from excessively high collision rates, especially in bidirectional and multidirectional flows. In this paper, we establish a novel data-driven crowd simulation model that incorporates the pedestrian collision mechanism into the loss function to reduce collisions. A new lateral-acceleration-based collision loss function and a Voronoi-based motion feature extraction approach are proposed. The model is based on a Generative Adversarial Network (GAN) architecture and is termed CPGAN (Collision-Penalized GAN). We evaluate CPGAN in bidirectional flow scenarios, which involve frequent collision avoidance behaviors. Results show that the proposed lateral-acceleration-based collision loss significantly reduces opposite-direction pedestrian collision rates to levels comparable with controlled experiments. CPGAN effectively simulates bidirectional flow, reproducing lane formation and N-t curves. The research outcomes can provide inspiration for integrating pedestrian dynamics mechanisms into loss functions in data-driven crowd simulation.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 7 of its 46 references that are in the map. First posted on arXiv 29 May 2026.
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References · 7
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2022Generative Adversarial Networkscited by 5,627
- 2018Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networkscited by 690
- 2022Human Trajectory Prediction via Neural Social Physicscited by 66
- 2023Human Trajectory Forecasting with Explainable Behavioral Uncertaintycited by 7
- 2023Visual-information-driven model for crowd simulation using temporal convolutional networkcited by 2
- 2025Improved visual-information-driven model for crowd simulation and its modular applicationcited by 1
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