PIRS: Physics-Informed Reward Shaping for SAC-Based Building Energy Management
On the map: Deep reinforcement learning methods → RL for energy, networks and operations
Abstract (arXiv)
Occupant comfort and grid-aware energy efficiency are competing objectives whose joint optimization depends critically on how reward functions are specified in deep reinforcement learning (DRL) controllers for buildings. Yet reward design remains largely ad hoc: comfort terms are either hand-tuned heuristics or simple temperature-deviation proxies without explicit grounding in thermal-comfort physics. We present PIRS (Physics-Informed Reward Shaping), which replaces these ad-hoc comfort proxies with the ISO 7730 Predicted Mean Vote (PMV) formulation inside a weighted multi-objective reward for Soft Actor-Critic (SAC). By anchoring the comfort signal in the ISO 7730 PMV formulation, PIRS improves reward interpretability and provides a standards-grounded comfort proxy without changing any other component of the learning pipeline. We evaluate PIRS in CityLearn v2.1.2 (challenge 2022 phase 1) with a central SAC agent trained for 50k steps over five random seeds, and compare against a rule-based controller (RBC), a manually engineered reward (E2), an energy-only reward (E3), and a naive temperature-deviation comfort reward (E4). District-level key performance indicators (KPIs), reported as ratios versus RBC, show that PIRS attains cost, carbon, and electricity metrics on par with the manual baseline while substantially outperforming non-physics-grounded designs -- particularly on load ramping (1.78x vs. ~2.4x RBC) and daily peak demand. All DRL policies remain above RBC at this training budget; we interpret this gap honestly and position PIRS as an interpretable, standards-aligned foundation for reward design rather than a claim of dominance over classical control at limited compute.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for energy, networks and operations, one of 15 directions in Deep reinforcement learning methods. Builds on 4 of its 16 references that are in the map. First posted on arXiv 27 May 2026.
Builds on
4 of 16 references.
References · 4
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2023Language to Rewards for Robotic Skill Synthesiscited by 312
- 2020CityLearn: Standardizing Research in Multi-Agent Reinforcement Learning for Demand Response and Urban Energy Managementcited by 27
- 2023A Lightweight Calibrated Simulation Enabling Efficient Offline Learning for Optimal Control of Real Buildingscited by 5
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- 2025BEAVER: Building Environments with Assessable Variation for Evaluating Multi-Objective Reinforcement Learning
- 2026Learning to Modulate, Not to Cycle: Soft Actor---Critic Recovers Inverter-Style Heat-Pump Control
- 2026Safe Deep Reinforcement Learning for Energy-Efficient HVAC Control in Multi-Zone Residential Buildings
- 2026Higher-Order Action Regularization in Deep Reinforcement Learning: From Continuous Control to Building Energy Management